WWE Supercard Hack Money Inthe Bank ♒️ BE THE BEST | Strategy | Tips | Guide for Beginners

in #wwe5 years ago

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WWE Supercard Hack Money Inthe Bank ♒️ is a mobile installation in the 2014 WWE video game series for iOS and Android, developed by Cat Daddy Games and released by 2 K Games. It's a WWE celebrity collectible card game.

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WWE SuperCard invites participants to create WWE Superstars, Divas and Legends squads, to prepare them to their maximum potentials, to compete in different match styles as well as to figure out their luck in their high stakes tournament play. With more than 400 active play cards with each card representing one of the seven different rare levels, WWE SuperCard provides a wide range of high replayable collectible content. WWE SuperCard also helps players to improve their experience by buying individual card sets.

WWE SuperCard is a free mobile collectible card (CCG) game with WWE's Superstars, Divas and Legends. The game enables players to compete against other SuperCard players by building decks, upgrading cards and opening more and rarer cards. In addition, the player may purchase rarer or more efficient cards using a micro-transaction feature.

Once the game starts, the game gives a special celebrity, an odd superstar, 2 common divas, a number of regular superstars, and 4 cards to help the stats of players.

Festival. Exhibition.

Through exhibition mode, you build a 8-card deck-4 Superstars, 2 Divas and 2 Help cards-and face off against the Exhibition Deck of another person. That series is in a best 2-out of 3 system with all three "sets" done regardless of who leads the contest.

Matches can include a Single, Tag Team, or Divas style, which will allow you to pick one or two of the cards available to play. When a Superstar or Diva card is used, it can not be used in the same game in any other player.

The game chooses random statistics according to match criteria. So if you pick a Speed match from the random generator you would like to use high-flyers such as Mysterio and Kofi Kingston. If it wants Toughness, someone like The Big Show may be a better choice. You have to choose the best character for the role. Striking balance is important to create a winning team. For gain an extra edge, help cards are also included in the game.

The winner of each "fall" gets one point towards the total of the exhibition. In case of a tie, a point is given for the overall show of each athlete. Following three matches, if the exhibition number is tied, an additional match is needed under the same regulations.

Cards & Other Services Aid / Moving Emblem.

Help cards consist of bosses, guns, objects, taunts or other WWE related items and may impact the stats of your competitor or rival in the match form in which they are used. You can use them to account for weaker numbers according to the Superstar or Diva used in the match. You can only use one support card once per game while you have two support options in your deck, so the right one for the right moment is the key to getting it effective.

Depending on the quality of the card, a card can occasionally also offer an additional bonus boost. Those "signatures movements" / "special capabilities" will randomly trigger (and are likely to rise on the basis of the rareness of the card) to increase your Superstar or Diva's stats during their match.

Team matches day: Alignment.

The matches of Tag Team often rely on the additional factor Alignment. That Superstar card is formed like a diamond right below the name of the card on the left side. The diamond reveals half the form in blue (left and right) or yellow (up and down).

Through choosing two Superstar cards which match, in other words that can create a completely identical color diamond shape, you can improve your team's stats through 10 per cent. Nevertheless, if the Alignment does not suit (different colours), you will be inconsistent and will incur a 5% ranking loss. There's also a neutral point, where you don't get favor, but there is also no cost, if you use two superstars whose alignments are of the same hue but also of the same path.

Picks, Rewards & Rank card.

After a show, a winner can choose from a 25-card list two (or three for a "great" clean 3-0 victory, while a loser can only choose one card. Possible cards provide King of the ring style bonuses, help cards and wrestler cards of any kind. In each following display, the player will proceed to whip the cards on that "pick" panel to the stage where the board is reset, either a Boost or Rare (or better) card is found.

The sort of bonuses that you can get depends on your level. As your strength rises, whether you use new and better cards, train current cards or mix the cards in Pro Superstars / Divas, you can continue to rank. You begin at Rare Level, but when you rate, you have the ability to unlock more powerful cards from your choices, but you also face more difficult adversaries.

Cards instruction. Cards preparation.

Each Superstar or Diva card can be educated by discharging some rare type of unwanted card to convert to XP to boost the Superstar or Diva card of your choosing to rank. In the lower left corner of each card, the card amount is indicated by a vertical circle. The bar shows the current level (top number) as well as the total level of the card (lowest number), which indicates the current level of XP. The peak level of a card will change, based on rareness and pro level.

The rise in ranks would boost the card's base stats, which will also raise the rating level. If they are currently "in use" in any of these modes you can not use cards to train other cards. If a card is identified as in service, you may need to delete it from the decks before it can be conditioned.

Combining games: Pro players.

Another approach to update the cards is called combining. Combining. If you have any two cards exactly the same (name and rarity), you will merge them into a stronger card that is then transformed into a Pro version. You will match cards of any uncommon amount with both cards and fail and swap them with the Pro version.

The end goal of creating a Pro version of a card is to make it as strong as possible and you can do so only by thoroughly preparing the two cards you build together. When these two fully trained cards have been merged, a Perfect Pro is formed. Pro cards maxed out are going to have a golden star, while pro cards not maxed out will have a silver star before they combine.

When you've got a Perfect Pro, you can consider it as competent as a special stage card above, maybe even stronger. And your Ideal Rare could overcome a Super Rare, your Great Super Rare could overcome an Ultra Rare, etc.

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