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RE: Step into the Oasis: VRChat -- Virtual Reality's Killer App?

in #vr7 years ago

Nice article Bret. I agree that Social VR has great potential since it can reach people that are otherwise outside gaming spectrum. In last paragraph I'm not sure who you consider to be a "customer"? Cause if you mean people who bought VR Headset then VR chat is one of the top VR apps out there. According to Steamspy VRchat has been downloaded almost 4mln times with ± 275k having logged at least once in the past two weeks (7.12%). How many of those have headsets we dont know (VRchat supports also flatscreen players) but the numbers itself are massive! You can check the stats here http://steamspy.com/app/438100

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Hey przecinek! Thanks for your comment, I do recognize that VRChat has seen substantial downloads and regular playtime, however, those numbers wouldn't justify 'Killer App' status in my opinion. Look at the games I've mentioned above such as Pokemon Go! (100 million Downloads (by August 8th, Google Play market only)) and PUBG (Owners - 33,333,814 W/ a $29.99 price tag [Only steam numbers]), each game has seen massive success and brought many fresh faces to their respective platforms. There's no doubt in my mind that VRChat has been one of the most popular VR games on steam, however, it's nowhere near what a Killer App would generate. I am strongly in the camp that all that VR needs is a reasonable price point. Thanks again, przecinek, for your feedback! Appreciated :)