if you had follows the news around Star Wars Battlefront 2, you followed a little are not without knowing that the game had to cope with a major polemic concerning its loot boxings. For recall, these boxes contained in-range objects essential with the progression of the player what caused to transform the game into “Pay-to-win”. Quite conscious that this problem seriously sullied the reputation with Electronic Arts, Patrick Söderlund, which has just become Chief Design Officer of the company, expressed himself on this subject during an interview for the site The Verge:
"We took measures within the company to analyze and better understand mechanics concerning monetization, the loot boxings and full with other things in our games before the throw on the market. For the next games to come, for Battlfefield or Anthem, the players made us understand that we cannot allow us to remake the same errors. And we will not do them."
If it will be necessary to expect the exit of new stamped games EA for really judging the strategy marketing of the editor, these declarations should reassure the players who are wary since the polemic. On the way, it is pointed out that the new system of progression of Star Wars Battlefront 2 will be available by April 18th. Starting from this date, the players will be able only to buy cosmetic objects and of skins for their heroes.
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