A small work-in-prograss programm which uses cone based point generation to draw a mosaic over gameview or a video input file. Its also possible to use a video or a render Texture as a mask.
the voronoi shader is based on: https://github.com/keijiro/KinoVoronoi
Features added by me:
- Camera Override
- Masking
- Scalable noise
- Edge depth
- Formular tweaks for variety and input ranges
- Additional debug maps
▶️ DTube
▶️ IPFS