I know it's the age of realtime raytracing ... it should probably be a nice thing to try, but you can't do that on a steem-chain
babysteps, that's what i wanted to see at least on the wub v1.0 map - plenty of ideas , not enough heads and arms and fingers and keyboards, AND DEFINITELY NOT ENOUGH PC's
if i ever ask for help for anything with the game (because i want this to be my work, not my product ...) it'll be with modding - as in chat , GM-ing, as in dedicated players , helping to spread the word for the likers but mostly
rendertime, LOL ... this old gtx970 amd thing is fine for typing xed ... but not for rendering bastioni characters, let alone animations ... first steps on the beach as a washed up corps
seeing the time it took me to get the server and client in sync for limbo ... i can only assume this will take a little longer, not b/c i have learned less, but mostly because i know SO much more i wanna do and put into it by now, and the graphics, well ... i'd like to go for function first - localhost is fine, live server seems not to be and i don't have money for a dedicated rig i can build up from the ground and tweak myself.
And i got more stuff to do, it's like a YAY-party of stuff to do i wanna do and like and in the words of minter
"am not slightly bad at" or something close
like the dude said (in other words : the cool thing about coding is that you can put anything in your head into reality, you dont NEED to use other peoples software, but a bit of fluff like phaser certainly helps , i don't have a crew after all)
Now i got this down (finally ...) im gonna get on the hi-score to flatfile thing
for the other thing :)
yea i'll sleep when i'll sleep, see, its like, something to do
that i chose to do and like
and like mister Cardone said : be obsessed
or be average
this aint half of it, should see it with actual money in my pukkitz :hHAAHAHAHAHAHAHAHAH (madness inc..)
I'm thinking of a way to blend 2d tiles, i am ... to make it look a little more
euh
blendy ?
lol - and #stuff
it's not "actionpacked" it's turnbased- do keep in mind EVERY move and action happens serverside, the client only handles animations, except in some cases where i found it possible to not be able to cheat on anything but a forced game over
but i'm sure someone could come up with some way to fuck the system o wait
no f-words, right, or i lose my R-rating for a higher letter again
afaik rpgmaker style is still pretty played
and this has steem to it, even in minute amounts at "tin" level
if i do the math on steempower i need about a billion for the Ioun zones so i think i might scale something somewhere
but i'll start with this