Thanks for the compliment. Yes, I'm planning to release it on iTunes as well. It's just that iPhones native code is a bit different than Android so there will probably be optimization issues. Currently, I don't have several iPhones to test with, I can only arrange one iPhone right now. As soon as I manage to get different models of iPhone, I'd start optimizing the game for it.
The code of the game is almost ready, but it may be problematic for iPhones at the moment since I've not confirmed it yet. Maybe I'd start looking for beta testers to test on iPhones? I don't know yet but the game will come for iPhones too and this is my main priority right now.
Till then, several people confirmed that game is working fine with Bluestacks. I installed the Bluestacks myself yesterday and checked with it, I found that the graphics of balls are not correct but you can still deal with it since it is working absolutely fine with some issues in graphics. So maybe you can try with Bluestacks too.
Thank you!
Thanks for your reply, I don’t know what bluestacks is but will have a look at it and try to learn more. A good friend of mine @ramta just promoted your game so I think this will let you get a lot of attention to your game!
Best of luck to you and I will be looking forward too play it on iOS in the future.