I mean, it's really just good storytelling.
You want players to feel like the story is developed, and having things be too straightfoward is like going to McDonald's every day. It may work, but it's the "junk food" of storytelling.
I mean, it's really just good storytelling.
You want players to feel like the story is developed, and having things be too straightfoward is like going to McDonald's every day. It may work, but it's the "junk food" of storytelling.