By the time this review is written, it's almost impossible if you have not heard of the previous Playerunknown Battle, regardless of whether you've tasted it or not. How can? Over the past half year, he has been one of the hottest talk ever.
A game that does not really bring the true revolutionary concept, is still in the Initial Access stage, but continues to gain unstoppable attention and popularity. Many feel that the fact that he is one of the "favorite" games of many giant YouTube users contributes significantly to it, though that is not the only reason. Addictive and solid gameplay for unfinished games is also an effective driving wheel.
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So slowly but surely, this game is also often referred to as "PUBG" which also emerged as the new king of the Valve - Steam digital distribution portal. Starting from successfully attracting the attention of tens of millions of gamers to beat classmates of DOTA 2 and CS game: GO as the game with the highest number of simultaneous players with sharp difference.
One thing that should be thumbs up is the commitment of developers - Bluehole Studio to ensure this momentum does not stop and end failure, like many early Access games in the past that have also passed the same phase.
Working hard with improving features and injecting new maps to enjoy, PUBG finally officially quit the beta a few days ago. Through a "gigantic" update of 12 GB, he finally enters the final version.
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This may be the question that comes to the minds of many gamers who do not feel interested in tasting this South Korean developer concoction game, regardless of its unstoppable popularity. Simply put, PUBG is a competitive multiplayer game that makes "Battle-Royale" the main genre. For those of you who are unfamiliar, Battle-Royale itself is a popular Japanese classic movie in the year 2000 ago, which was adapted from a novel output in 1999.
He tells the story of a group of young people stationed on a remote island by the government with one main goal - asking them to fight to death with each other. Each of them gets a random supply box of weapons. And as time went by, the "battle" area was also scaled down to make sure the teenagers met each other and killed each other. Battle-Royale into a classic series that seems to be no stranger to many gamers who grew up in the 2000s.
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Of course, this is not the Battle-Royale that Bluehole Studio automatically adapts to. What they are offering here is a new multiplayer competitive game series that carries a similar concept in gameplay, which believes it or not is something that has been adapted in the past, but never worked. PUBG loads 100 people battles simultaneously in a large area, all of which come without any provision.
Each of them must strengthen and arm themselves with whatever they find in the existing arena, from a frying pan to a melee weapon, a body armor to withstand a small amount of bullets, to heavy caliber firearms. Sometimes, you can also find water or land vehicles for extra mobility. Next? Like the movie version that became the basis of inspiration, this game ended straightforward.
You "just" need to endure to the end, and be the only survivor in the middle of this fierce battle. There is not much opportunity to hide in one place, because the area where you can move will also continue to be reduced as time goes by. What you find is a huge arena that will continue to force you to confront one another.
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Directly, there is nothing else offered by PUBG other than this one sensation. The complexity factor will of course increase according to the mode you choose. In addition to playing in Solo, you can also play in Duo format (2 people) and also Squad (4 people), either randomly or by inviting friends from your Friends List.
Playing in a cooperative format like this is more difficult, not only because your opponent will now move in a certain strategy format, but also the fact that you now have to think more about your own safety. Do you have to share resources? Do you have to move together now?
Do you need to surround other teams that look using certain tactics? In fact, the smallest thing like where you jump at the beginning already requires its own coordination. Playing this mode with friends you already know, rather than being random, will really make the ending experience more interesting and intense.
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After several months of Early Access, the move to version 1.0 does offer maps and new features. One of the essential features of the essential is the ability to jump over the existing hurdles through simple action, having previously been done manually. On paper, it may sound insignificant, but when fighting in the arena, you will be able to sense how important this new feature is.
For starters? With this function, you can now jump over building windows and enter the room for strategic reasons or just for a surprise. This opens up so many alternative options that make the "camper" in the house for example, can no longer stay silent and sit guard the entrance / exit only. More consistent and faster shifts also allow for more effective movement.
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So here's the PUBG, a competitive multiplayer game, which can be played solo or in groups, where you have to fight to survive as long as possible in the arena. Randomness is still something that plays an important role here because you can end up lucky to get a series of essential weapons and equipment when you fall for the first time, or end up unlucky and find nothing, making you a prey waiting to be struck. But the pure gameplay assignment offered by PUBG is one of its main strengths.
The question is of course one, why is this game so popular? PUBG is actually not the first game to apply this battle-royale genre. There are many other popular games that try to get into the same market, like The Culling for example, but end up sinking quickly after reaching a high level of popularity quickly. After diving through several hours of gameplay that still has not led to victory to date, there are some things that I think contribute to this addiction sensation. First? Of course because he is a multiplayer game that contains 100 people at the same time, in a vast arena.
That not only is the concept of an open world that opens up opportunities for so many strategies and movements, but because a battle scenario of 100 people will never produce the same experience from one battle to another. What you get, like so many other competitive multiplayer games, is a game that never feels the same, however much you try.
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Bluehole Studio also makes this game has a reward mechanism that feels more valuable than the punishment you should bear. The only punishment you have to "bear" after death is shame and regret that you are not careful, that's all. You can go directly to the main Lobby (either solo or Squad) or watch your friend's action and chat (Duo / Squad) after being killed.
If you want to proceed directly to the next game that servers now support for different regions to ensure a faster and solid multiplayer experience, you can do so. And during this process, no matter how bad your performance is, you will still be "rewarded" with a number of in-game currencies that can be used to purchase lootboxes that contain a variety of cosmetic items that can be used. The good news? Bluehole is also quite "generous" to distribute the lootbox.
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