That was a very diplomatic and even toned response to my vitriolic hit piece. You have my respect for that.
I sincerely hope you are right and I am proven wrong in the end. Scam isn’t the right word I should have used. I don’t think there is any malicious intent to defraud people, but there is a dangerous amount of hype inflating the perceived value of thes cards, which is certainly being encouraged. That hype is the driving force behind the game’s popularity. Magic the gathering was a solid game first, and became collectible much later after it had been an established institution. SteemMonsters boasted the value and collectibility before it was even a game. That should concern people. Any time I see something at the store with “collectors item!” Pasted on it I am skeptical. My concern is that by putting the hype before developing a more polished product you have created a bubble that will pop before you have the chance to make SteemMonsters the game it should be. If that happens, a lot of people are going to lose money.
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Aside from calling the game a scam, most of your criticisms are spot-on. It was developed by two guys in their spare time over a few months. We were abundantly clear that the fighting would be automated from the very beginning, so if anyone is surprised by that, that's on them.
We are definitely taking advantage of the general hype around anything crypto/blockchain-related to raise money to do something that we would likely never have had the chance to do otherwise.
The game is poor at best right now, overly confusing, lacks any sort of help or tutorial for new players, and has no way to move up other than buying cards. We get that. The "bet", by those who have invested, is that it will improve in the future, dramatically.
Will it? I don't know. That's for each person to decide. All I can do is promise to do everything I can to make it happen.
I hope the development can catch up to the hype before people start getting burned out on the gameplay. You are obviously aware of the issues the game has. It seems like y’all got swept up in the excitement and put out the game before you should have.
Gamers are excitable but they are fickle and lose interest quickly, especially casual gamers. This is compounded by Steem being such a small community with new users not pouring in, and even then they take a while to build steem to invest or even fully understand the platform. You have a short window to make this game what it needs to be to be sustainable. MySpace was a global juggernaut one day, and forgotten the next.
On a side note, y’all seem like sincere guys so please don’t take my shit talking personally. I stand behind the points I made, but the bombastic vulgarity is just kind of my schtick.
Like I told aggro; I hope I’m wrong.
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