The tourney table isn't random, it's filled by order of entry. The exploitability of this is left as an exercise for the student.
One of the things that concerns me here is the complete lack of interest in prior art. @aggroed freaks out over two-hour tournaments when the entire rest of the gaming industry operates scheduled tournaments as 4+-hour events. They seed by entry time. They launch without refunds for unregistering. These are really basic unforced errors that could have been avoided by looking at any other tournament system ahead of time.
However, after reading this article and comments, now I understand that 'luck' is part of the game anyway and it may actually increase the player base.
There really isn't enough luck in Monsters for it to function successfully as a gambling game. The problem with mass entries to the freerolls isn't that they make it boring for the better players but that they have no chance to win. Gambling tournaments like poker or DFS do well by offering everybody a shot while the better players have a substantial edge. Skill-game tournaments like most e-sports do well by offering deep strategy trees and action that is interesting to watch on a stream. Monsters right now has neither of these things, and doesn't seem to have a direction towards them.