I don't really understand this because it should be self-regulating. Why are people going to waste their time entering tournaments that they know they can't cash in? And if for some reason they do, they'll be out quickly and it won't be a big deal.
If this is an excuse for not doing matchups well - which they definitely aren't - then why not be up front about that?
Hm, good point. Since it's still early stage, we will see how tourneys go.
I thought that if tourney table is random, then if you get lucky you may simply proceed easily and this will happen more frequently if there is no entry fee.
However, after reading this article and comments, now I understand that 'luck' is part of the game anyway and it may actually increase the player base.
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The tourney table isn't random, it's filled by order of entry. The exploitability of this is left as an exercise for the student.
One of the things that concerns me here is the complete lack of interest in prior art. @aggroed freaks out over two-hour tournaments when the entire rest of the gaming industry operates scheduled tournaments as 4+-hour events. They seed by entry time. They launch without refunds for unregistering. These are really basic unforced errors that could have been avoided by looking at any other tournament system ahead of time.
There really isn't enough luck in Monsters for it to function successfully as a gambling game. The problem with mass entries to the freerolls isn't that they make it boring for the better players but that they have no chance to win. Gambling tournaments like poker or DFS do well by offering everybody a shot while the better players have a substantial edge. Skill-game tournaments like most e-sports do well by offering deep strategy trees and action that is interesting to watch on a stream. Monsters right now has neither of these things, and doesn't seem to have a direction towards them.
Yes exactly. That's why I have pushed for the "single-splinter" events... People can focus on one specific splinter grouping and luck of the matchups give you some hope to win. Of course you have to be good, but you don't have to own every card possible to win (just focus on the splinter you like best and build that).
Encouraging others to play and win should be something they should be doing, but instead they are trying to "protect" the good players by giving out big pots from the "general prize pool" and restricting entry of the masses so that the tourneys move fast. And while I want to see you (and the other great players) rewarded, I also want to see the other people feel they can play and earn too. (Note: I am perfectly fine with making the pay higher for the higher tiers, and also with restricting entry to the size of the decks, just not by using fees to do so.)