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RE: Reducing Reward Exploitation with Cooldowns and Conflicts

in #steemmonsters6 years ago (edited)

Awesome .. its great to see bots are being fought against even if they are not against the " rules " of the game.

I like all the changes but see some potential issues with the new match making system and being able to see who you face first. If we are matched with someone we know we aren't going to beat some may simply not pick a team or run down the timer causing longer waits then needed for the next game to take place for the other player. To avoid such waits I think a short as possible time limit for picking a team would be Ideal. 5 minutes is too long.

I like how you implemented the card cooldown without giving notice. I wonder how many farmers cards are now stuck in cooldown.

Great Job SM Team I look forward to seeing whats next.

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Agreed 5 minutes is way too long. 1-2 mins max would be reasonable. 60 seconds ideal.

I think 2 minutes might even be too long. 60 seconds is plenty of time IMO.

Agreed!👍👍👍

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