They can't ban players due to this being on the blockchain. Its too bad that a team or possibly a person or two has to set up those bots and ruin the fun. Try using your sneak monsters in the back when against those bots. I can't exactly remember the combo I used but sneak was the key to me beating them.
You are viewing a single comment's thread from:
I don't get what being on the blockchain has to do with it @rentmoney. This is a business. They set the rules about everything else to do with the game. What's the difference?
Were you able to beat a level 3 bot with a level 1 summoner when both are playing life? I can beat them at times but not in that scenario and so many of them play level 1 cards in the other splinters but up the level for the life one.
Anyway. I think my main point is the fact that there appear to be 2 problems and 1 solution given.
Maybe there isn't a better solution to the bot problem, I'm not a programmer, but if I can discover these nets by hand then surely it could be done automatically and they could be blocked.
I will be interested to see what the outcome of this solution will be at the end of next season. 😁
The majority are against banning people and nuking cards. I am not one of those people. The game being on the blockchain is the reason they give for being against it.
I understand your frustration. I was simply trying to help you find a way to beat the bots. Are all your summoners / monsters at level one ?
Thanks. I appreciate that @rentmoney. I didn't mean to sound ungrateful. 😂
Not all my summoners are level 1, in fact I have started levelling up my main account but I like playing at the lower levels.
I will be very happy if this solution gets rid of the bots but what's to stop the bot builders just building more bots?
Time will tell . . .
@rentmoney, Is it a coincidence that they are all owned by one player? I wonder if he acts alone, or it's just convenient for SM to have bots around to make up for the low number of players in the lower leagues? This guy has worked for them before, developing the marketbot and the trading bot. Ii'm not saying it is like that, but the deeper I dig, the more it looks like that
I think if SM wants bots around to keep games active then they should add some themselves. No users should be allowed to use bots to collect rewards. I don't even agree with allowing bots in the market-place.
Bots have a bad stigma. Even if a person doesn't agree with that bad stigma its still there and its not worth the headache they cause to have them around.
The founders did a great job with fighting bots when they added the changes of excluding a splinter and Mana changes so that shows they are attempting to tackle the situation.
By the way, according to matt they weren't aware that it was rondras who owned 20+ bots. I showed him and asked him if he was doing this as part of an agreement with them, because I agree that putting the bots there themselves would be a lot smarter than letting a user do it.
But he claimed they had nothing to do with it.
So I assume they are just gonna let him continue. While banning those and setting up their own would mean that a whole lot of reward cards shouldn't be distributed.
I can't even imagine how many reward cards 20 bots (level 1 to 7 ot 8) rake in in one season...
Wow ... I was unaware that someone had 20 + bots in the system.
I have to give some credit to the founders here. They have tried to fight bots and implemented great changes in the past such as Mana cap changes and splinter exclusions for battles. We have to keep in mind they are trying to fight them in ways that don't hurt their claim of SM is a decentralized game.
There is no use in mentioning the word ban as a large amount of players are against it so banning will likely never take place due to the, this is a decentralized game crowd. How-ever I think a great alternative option would be to exclude those caught using bots. So these players won't be banned but instead they can be excluded from site sponsored games and league play.
Maybe, but he's not just some player, so I don't think chances are big that there will be consequences...
I really hope you're right, @rentmoney. I really do.
Fingers crossed, the founders and team work hard so they more then anyone else want to see this game succeed.
I made a post yesterday detailing what I thought was a more fair cut back of rewards. Below is the graph ... what do you think of my suggestion ? I think 15 free cards daily is more then enough to give out to anyone and still might be on the high end. I agree with starting with 1 and I agree that some cutbacks are needed. I don't agree with how lop sided those changes are.
My system gives more to the little guy and takes away more from the top. Bringing the ratio of rewards down for the top players get from 20 - 1 to 15 - 1. Top players or champion league players also get a 30 - 1 ratio in league standings and get to fight for a top 10 league prize. With all these nice incentives for top players they don't need the daily swayed in their favor as much as it is. Something needs to be more geared towards the little guy or average player. Smaller accounts should get much less then the larger ones but not at the rate purposed.
I am of the opinion that Percentage wise lower level players should be getting more as to keep them active in the game and give them the feeling of winning. This creates positive moral and motivation for lower level players to move up the ranks and continue playing the game, which is very important for the over all health of any game and in the long run helps those of us that have invested.
I saw it yesterday, and I also saw the annoyed reactions that were posted (actually, I saw only one, because I passed by only quickly)
I'm glad to hear that at least some of the mavs are concerned about the fact that the game is way too top-heavy.
But you caught me at a wrong time. I just had a short conversation with Matt, and it became clear to me that the lower level players are the least of their concerns....
I'm going to give up the fight for equal rights or fair distribution. I'm done with it...
Now you're simply talking about opponents to your/rentmoney's plan as horrible people, which is not what's happening. Percentage-wise, the lower players already get much more than the higher players.
@pizzachain, I got the advice not to go into discussion with you. Still, I'm willing to spend my time giving you another tip:
Don't jump to conclusions when you don't know the entire story. ;0)
I already explained to you why your reasoning for that statement is wrong. Via our debates : You based it on, those with less cards in their collection already get a higher percentage of free rewards then those with more cards in their collection so those with less already get more. This reasoning can't be applied to SM because players can have lots of cards and be playing the lower levels and vise versa..... Players can have few cards and be playing the higher levels.
Take a look at these cuts. A blind man can see they are unfair.
Silver
60-20% less rewards daily
40% less rewards at end of season.
Diamond
33-6.33% less rewards daily
25% less rewards at end of season.
Champion
20-0% less rewards daily
20-0% season less rewards at end of season..
The founders are trying to sell packs with 5 cards in them for $2 and at the same time giving away up to 20 cards a day for free in the daily. Its easy to see why pack sales have come to a crawl. The whole daily quest system needs to be reworked. The cards shouldn't be seen as rewards for those who already have. They should be seen as a tool to onboard new players who can earn cards for free and then move on to buying Alpha and Beta cards once they get hooked on playing the game with the rewards cards. No-one should be getting 20 free cards a day. I would even argue that no-one should be getting 10 free cards a day.
👍👍👍
👍👍👍