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RE: Reducing Reward Exploitation with Cooldowns and Conflicts

Overall, I like it. I foresee some issues with the responsive matchmaking and timeouts, but it probably won't be a huge problem.

We are going to need some sort of indicator in the marketplace letting buyers know how much cooldown that card has remaining.

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@nealmcspadden any cards for sale on the market that are not able to be played immediately will have a small timer icon shown next to the price. If you hover over the icon it will tell you how much time is left before it can be played. I am also working with peakmonsters to add this in to their site soon as well.

A fantastic UIUX idea if you ask me!