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RE: Reducing Reward Exploitation with Cooldowns and Conflicts

in #steemmonsters6 years ago (edited)

Some Issues

If you give someone 5 mins they will use that as their strategy of time wasting in hoping the other player will quite/surrender. I can only hope once you pick your team you are not stuck waiting 5 mins for someone to afk till they decided to select the cards they were going to anyways. That you are able to move on to another match and I guess if you want to see the results you check in after the fight.

I see what you are trying to do and I respect that. I just fear people will create bot/automation to data mine/ check the battlechain and then use external information to their advantage in what cards you have. At least you are going to show the last few matches.

In games like healthstone, you had players waiting out their timer every single move. Not because they do not know how to play the game or because they were having issues picking a card to play. It was done so people who want to play fast leave the match getting them an easy win.

I also have concerns here about not all splinters being available. While before it had not happened yet with conflicts. If it did you just would not play for those 48 hours since you did not have a great team/that splinter.

If you surrender are you taking a reduced amount of loss or does it consider it like losing a game?

Possible Solution?

I think it is great to know what splinter you were facing. That gives the player some insight into what they could be facing along with the mana cap and rules of combat. You can guess a lot just based on that once you understand the game and what possible monsters that person could present. This would also allow people to play what splinters they do have.

Timers

If a card is gifted or sold on the market then it must have a period of 7 days where it does not get played in ranked battles.

You do take a cut from sales right? That should be enough of a deterrent from people trying abuse high level cards that cost a fair amount. If they want risk putting their high level cards up for sale to buy them on an alt they also risk someone buying it before they are able to. So I’m not sure why buying cards off the market should have a cooldown before you can even use them. That be like me going to the store to buy milk and being told I’m not allowed to drink that milk for 7 days. By then I may no longer be interested in drinking milk. A lot can change in a game like this in 7 days where someone may no longer want use that card.

While I do like the idea of a cooldown on gifted cards. I think if you are gifted a card you should still be able to play it but it should have a cooldown preventing it from being gifted again. It should be either till the end of season or 7 days whatever one is longer. That way they can still play if they won a card/someone is helping them out. While also reducing “abuse” to at least some degree.

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You do take a cut from sales right? That should be enough of a deterrent from people trying abuse high level cards that cost a fair amount.

Yes, agree for high level or maxed cards it makes absolutely no sense to take the 5% fee and with low level cards you can't climb the ladder of the leaderboard, but may get the daily boosters. I think of the role of a neutral market buyer who now can get a pig in a poke if such card is currently in cooldown. He don't cares about history of the seller, he just wanna get some working cards for battle.

While gifting a card with recent battle history should be in cooldown to prevent acc rotation because there is no 5% fee and risk of losing a card to another buyer or in other words punishment, but selling on the market, i don't see the reason for most cases. If someone is doing that, he pays high fees for a small chance to beat the Top10 which is ever changing or to get one booster a day for daily 5% or more fee, makes no sense at all in my eyes. The cut also goes to Steem Monsters, so no worries about because someone who tries that will pay more fees than he will get back.. at least in most cases i think.

I like the the more decision based gameplay of the future in terms of more fun and excitement to play, great and hope to see a better ranking point system without exaggeration like now.

i agree with this thread, as anewbie, to a game a few friends are passing me level 1 cards, if I mistakenly put 2 together, and one happans to be my summoner for earth splinter, guess what for a week my caed that is barely level 2 is locked out....THATS INSANE, ONLY CARDS OF A REASONABLE LEVEL SAY 4 FOR COMMONS, 4 FOR COMMON GOLD, 3 RARE, 2 FOR LRGENDARY AND EPIC SHOULD HAVE THE RESTRICTIONS...