However, I also had to make the experience: As soon as I started to be interested in programming, I stopped playing video games more or less. I think that people are just striving for more control over something, and it may be because of this. Recently, I've been dealing with game development more and more and I have to say that I enjoy creating my own levels more (from design to logic), than playing finished levels. Thanks for your post!
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By far the best game I have EVER played was Tenchu 2 on the PS1.
I completed the entire game in about a 3 days or so and then I started building levels in the included level editor. My friend and I would fill up an entire memory card with custom levels then swap cards. Complete the levels and fill up the card with new ones and swap back.
Eventually we ended up having days long sleep overs (love it when public holidays fall around weekends ) and while one of us designs a level the other was reading a comic or doing something to keep himself busy. Then we changed states where the comic book reader would become the player and the designer would become the spectator/cheerleader until we changed states again. At that pint the player would become the designer and the spectator would go read a comic or watch TV or something.
Completed the game in 3 days then spent 6 months doing nothing but level design with all our free time (and I do mean ALL our spare time). We pushed that system to the brink and even found ways to do things the game developers probably didn't even know about.
For example aiming at a wall that has nothing for you to land on and is a guaranteed game over but... if you jump at the wall at that 45% angle, and you are at the right height offset, and at just the right time do a wall jump you could actually do a mid jump 90 degree direction change and land on platforms that are otherwise out of reach because it was obstructed by a wall. We discovered that hanging from a platform that falls if you stand on it would not cause it to drop so we had entire stretches of nothing with just those platforms and to make sure you are lined up correctly for the next jump you had to land on the falling platform, roll off of it backwards so you can grab on, climb up and do a quick jump to get to the end before doing an ACTUAL jump to land on the next one ready to repeat... and you had to be quick because you still had to retrace your steps on the same dropping platforms...
I think these were more bugs than anything but we considered them features and built our levels around what could be done and we pushed that level editor to the extreme! Let me repeat, 3 days to complete the game and 6 months of nothing but level design with ALL our spare time.
Till this day I want to build a Tenchu clone with modern graphics but with a decent level editor (which has been sorely lacking in every release since). Never before or since has there been a game more fun than Tenchu 2 and it was all due to the ability to design your own levels. So when you say you enjoy creating your own levels, I absolutely get that... I absolutely do! 👍🐱👤