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Narrative A platform similar to Medium.
Objective:
Find Skyler's potion.
Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.
Players can see a spreadsheet with their inventory and health here:
ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing
The Rules of this game can be found here:
https://steemit.com/gaming/@happyme/zombie-adventure-game-44-sign-up-here
Prizes:
Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value and get you on my auto-voter! This is far superior to SBI, so a good investment for ROI).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)
![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)
Tagging
players (@simplegame, @improv, @philippekiene, @bashadow, @ahmadmanga and @secret-art) so you know a new post has been made.
Zombie turn:
All existing zombies on the board move.
Spawn zone 1 rolls a 2.
Spawn zone 2 rolls a 6.
Spawn zone 3 rolls a 6.
You may wish to use the template below (copy, paste, edit).
### Player ()
Bonus roll
@
rolld20
Action 1:
Action 2:
Simplified Delegations to @happyme
Get votes roughly 10 times the value of your delegation. (I can vote twice if you exceed my VP.) Those who play the adventure games and delegate have been getting just over 20X their delegation value beyond what the other players get! I try to give as much as I possibly can, but as more people delegate, I'll need to cut back the VP to accommodate the extra daily votes.
50 SP | 100 SP | 150 SP | 200 SP | 500 SP | 1000 SP
Re-claim your delegation from @happyme
Remove delegation
For more options, read the comments section for a script you can use.
Player 5 (3rd)
Bonus roll @rolld20
Action 1:Move north,
Action 2:make a molotov, while waiting on the walker and hulk to get closer and in range.
Shake shake shake, you roll the 20-sided die.
You rolled a 4.
Player 3
Bonus roll @rolld20
Action 1: Use the CZ 550 to shoot the walker north of us. @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 4.
Shake shake shake, you roll the 20-sided die.
You rolled a 12.
The walker 2 spaces north is already dead. You can move north first and then kill the last walker before the hulk.
The walker and hulk to the east of you are still alive! You can shoot them.
Oh, let's do that.
I thought that the walker one space north was still alive though.
Very well... You kill the walker to the east, then for action 2, you take a shot at the hulk 2 spaces east. @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 6.
Player 11 (1st)
Bonus roll @rolld20
Action 1: Move north.
Action 2: Use the CZ 550 to shoot the walker 2 spaces north. @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 5.
The walker 2 spaces north is history.
Shake shake shake, you roll the 20-sided die.
You rolled a 16.
Player 4 (2nd)
Bonus action: @rolld20
Action 1: shoot walker north @rollthedice
Shake shake shake, you roll the 20-sided die.
You rolled a 12.
Shake shake shake, you roll the 6-sided die.
You rolled a 1.
Action 2: shoot north
@rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 6.
Thank you for playing Steemquest!
Sorry for this post. I was testing a bot that replies when my user name was mentioned
Ah! I was wondering about that. Thanks for the explanation. One of these days I'll need to learn how to program some automated responses for this game and not rely on 3rd-party bots. Is it very complicated to make and run a bot?
I knew nothing and got this running in a week.
I’m letting it run today to watch for stability then I will make a new Steem account for it.
Once I figure things out I think I can make one to automate your searches.
I'm pretty sure I've seen bots that can respond to different calls in different ways, so I'm pretty sure it is possible to make one bot that can supply different responses based on the call made to it. For instance, if you call, !zombiebot_1D, you could get a single-dice roll. If you called, !zombiebot_2D, you would get a roll with 2 dice. !zombiebot_D20 rolls a D20. !zombiebot_search would either fail with a 50% chance or print one of the items found in their respective % of chance for finding one. If fail, it would print which type of zombie was found. To use an equivalent % chance of the dice, one could create a list (say for zombies) consisting of 2 X nothing, 2 X walker, 1 runner and 1 hulk, then use a randomizer to choose from the list. That is probably the easiest way to randomly choose items that have unequal chances of being found and would mimic the dice rolls exactly.
That would be nice.
If you followed some tutorial, can you please link us to it?
Just went to developers.steem.io and jumped right in
Still don’t know how to do a bunch of things
OMG! That stuff is way over my head. I tried to follow the tutorial for creating a new account but don't even know how I'm supposed to "run" a repo clone. I need more basic information like what I need in order to connect to the blockchain, where to run my files from, etc. These tutorials assume we already know something and I know absolutely nothing. OK, I do know that we need commands written in language that the blockchain can understand, but that's about the extent of it.
This post has been upvoted by @opgaming. We like what you're posting, and we want to reward our members who produce quality content. Keep up the good work!
If this sounds like the sort of group you want to be a part of, click the image below! We're too OP to be put down!
I'm looking at our inventory and trying to figure out what we should do. With limited space, we need to be real careful about how we go about maximizing efficiency. P3 has 2 torches and would be able to find another axe fastest, but has no room to pick it up without leaving something behind. P5 has a torch and gasoline and his inventory is also full. He could combine the 2 items to make one Molotov, but then can't use a torch for searching! P4 has room for 3 items and needs an axe or at least a bat. P1 dropped a bat, but it is quite far away and he will pick it up before we can reach it. P11 and P12 each have a torch and room for 1 item, so they are probably the best for doing searches as is. However, if P3 (who doesn't need anything) gave P4 the 2 torches, then P4 could do his own searching for an axe and if other useful items like gasoline are found, he could pass those items to others who have room.
I'm just planning ahead for when we get the chance to do some searching in the next house. I was considering making a run for the dropped bat, but can't reach it in time.
It looks interesting.
Why don't you join us?
Player 12 (5th)
Bonus roll @rolld20
Action 1: Move south.
Action 2: Use the CZ 550 to shoot P1. @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 1.
Shake shake shake, you roll the 20-sided die.
You rolled a 11.
Hi @happyme!
Your post was upvoted by @steem-ua, new Steem dApp, using UserAuthority for algorithmic post curation!
Your UA account score is currently 4.002 which ranks you at #4031 across all Steem accounts.
Your rank has not changed in the last three days.
In our last Algorithmic Curation Round, consisting of 95 contributions, your post is ranked at #53.
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