Curate here at the 5-minute mark before the 67,000+ SP vote comes in!
Earn Battle and other tokens by playing this game.
Affiliate program link you may wish to take advantage of:
PublishOx Tip authors with tokens you don't own and keep up to 80% of it!
Objective:
Escape from the clinic where you are under observation after receiving a vaccination and turn everyone in town into a zombie.
Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.
Players can see a spreadsheet with their inventory and health here:
ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing
The Rules of this game can be found here:
https://steemit.com/gaming/@happyme/zombie-adventure-game-47-sign-up-here
Prizes:
Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value and get you on my auto-voter! This is far superior to SBI, so a good investment for ROI).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)
![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)
Tagging players (@improv, @simplegame, @mariita52, @bashadow, @ganjafarmer and @secret-art) so you know a new post has been made.
Zombie turn:
The hulk attacks the woman, rolls 6 and kills her. She re-spawns as a walker in zone 2.
The walker attacks P1, rolls 6, causing 1 damage.
Another walker attacks P1, rolls 5 and kills him. He drops his inventory and re-spawns in the clinic.
The 3rd walker moves west.
The hulk attacks the man in the house to the east, rolls 3 and misses.
The runner attacks the man in the house to the east, rolls 2 and misses.
The man retaliates against the runner, rolls 4, killing the runner and it re-spawns in zone 2.
The remainder of pre-existing zombies on the board move.
You may wish to use the template below (copy, paste, edit).
### Player ()
Bonus roll
@
rolld20
Action 1:
Action 2:
Simplified Delegations to @happyme
Get votes roughly 10 times the value of your delegation. (I can vote twice if you exceed my VP.) Those who play the adventure games and delegate have been getting just over 20X their delegation value beyond what the other players get! I try to give as much as I possibly can, but as more people delegate, I'll need to cut back the VP to accommodate the extra daily votes.
50 SP | 100 SP | 150 SP | 200 SP | 500 SP | 1000 SP
Re-claim your delegation from @happyme
Remove delegation
For more options, read the comments section for a script you can use.
Player 5 (3rd)
Bonus roll @rolld20
Action 1:Congratulate player 11 on choosing the cross bow and a fine second shot.
Action 2:Lean against the building being as quiet as possible and wait to see what the northern herd does.
Shake shake shake, you roll the 20-sided die.
You rolled a 14.
sorry it's been a while.
Now that I'm down here...go north twice
You do realize you have no inventory items and you can only search within buildings?
I'm just cannon fodder, I figure. We're just trying to get the zombies to go into the houses, right?
True, but we can help kill some too or at least guide them or keep them back from attacking us.
Player 11 (1st)
Bonus roll @rolld20
Action 1: Shoot the walker to the north. I'll use the x-bow to make less noise. @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 2.
Action 2: Try again. @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 4.
Shake shake shake, you roll the 20-sided die.
You rolled a 8.
Player 12 (2nd)
Bonus roll
Action 1: Skip.
Action 2: Skip.
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If this sounds like the sort of group you want to be a part of, click the image below! We're too OP to be put down!