Curate here at the 5-minute mark before the 67,000+ SP vote comes in!
Earn Battle and other tokens by playing this game.
Affiliate program link you may wish to take advantage of:
PublishOx Tip authors with tokens you don't own and keep up to 80% of it!
Objective:
Escape from the clinic where you are under observation after receiving a vaccination and turn everyone in town into a zombie.
Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.
Players can see a spreadsheet with their inventory and health here:
ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing
The Rules of this game can be found here:
https://steemit.com/gaming/@happyme/zombie-adventure-game-47-sign-up-here
Prizes:
Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value and get you on my auto-voter! This is far superior to SBI, so a good investment for ROI).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)
![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)
Tagging players (@improv, @simplegame, @mariita52, @bashadow, @ganjafarmer and @secret-art) so you know a new post has been made.
Zombie turn:
The killed walker re-spawns in zone 2.
The killed runner re-spawns in zone 1.
The hulk attacks the man, rolls 6 and kills him. He re-spawns in zone 2.
The walker moves to the woman and child.
The remaining walker and runner move, with the runner reaching P5 and P11.
You may wish to use the template below (copy, paste, edit).
### Player ()
Bonus roll
@
rolld20
Action 1:
Action 2:
Simplified Delegations to @happyme
Get votes roughly 10 times the value of your delegation. (I can vote twice if you exceed my VP.) Those who play the adventure games and delegate have been getting just over 20X their delegation value beyond what the other players get! I try to give as much as I possibly can, but as more people delegate, I'll need to cut back the VP to accommodate the extra daily votes.
50 SP | 100 SP | 150 SP | 200 SP | 500 SP | 1000 SP
Re-claim your delegation from @happyme
Remove delegation
For more options, read the comments section for a script you can use.
Player 5 (3rd)
Bonus roll @rolld20
Action 1:@rollthedice Shotgun the walker to the west
Shake shake shake, you roll the 6-sided die.
You rolled a 6.
Shake shake shake, you roll the 20-sided die.
You rolled a 20.
Action 2: Move south, How do the dice do that, a six and a double damage, and no long gun to shot at the runner, the dice would no doubt of been mean if I did stay and try to slay the runner, only to be mutilated by it tomorrow. So for now, backing away from the middle, and back to holding ground.
If I could I would pass my double damage roll to player four maybe that would help them out of the pickle they are in.
Ladeedah. Sorry I've been absent. seems like we got this.
search and stand in the corner
@rollthedice
@rolld20
Unless I get an extra action, then enter the fray outside, I guess. We gotta kill them and have a move left to go to the other room at the same time, right?
Shake shake shake, you roll the 20-sided die.
You rolled a 19.
Shake shake shake, you roll the 6-sided die.
You rolled a 2.
2 is a failed search, so @rollthedice to see what kind of zombie you found. Can you be lucky enough to roll another 2 or a 1?
Shake shake shake, you roll the 6-sided die.
You rolled a 3.
It seems you found a walker. May as well batter it with your bat. @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 1.
Well, that sucks! Always in the wrong order.
All you need to do is get out of there and head south. The zombies will do the rest if they are not attracted to us instead of the civilians.
Player 11 (2nd)
Bonus roll @rolld20
Action 1: Bat the runner to death. @rollthedice
Shake shake shake, you roll the 20-sided die.
You rolled a 15.
Shake shake shake, you roll the 6-sided die.
You rolled a 4.
Excellent! Runner is dead.
Action 2: Move south out of harm's way.
Thanks to P5 for coming to back me up in case I fail.
Player 12 (1st)
Bonus roll @rolld20
Action 1: Search the room. @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 4.
I found a shotgun!
Action 2: Move east.
Shake shake shake, you roll the 20-sided die.
You rolled a 3.
This post has been upvoted by @opgaming. We like what you're posting, and we want to reward our members who produce quality content. Keep up the good work!
If this sounds like the sort of group you want to be a part of, click the image below! We're too OP to be put down!
Player 4 (5th)
Bonus roll @rolld20
Action 1: Axe the hulk. @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 2.
Shake shake shake, you roll the 20-sided die.
You rolled a 14.
Action 2: Try again. @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 6.
The hulk dies and re-spawns in the same place.