After the International (TI) Qualifier 9 Dota 2. Already there are six teams who have won tickets to the IT Playoff in Shanghai.
The six teams consist of:
- Southeast Asia and Surroundings: Mineski
- South America: Infamous
- Europe: Chaos Esports
- China: Royal Never Give Up
- Russia and its surroundings: Natus Vincere
Please also note, before the qualifier there are two mini updates / patches issued by Icefrog. Before the qualifier, icefrog and Valve issue patch 7.22d and after the qualifier there is patch 7.22e that follows.
Thus there is a possibility that there will be a slight change in Meta during the International event, the Dota 2 eSport grand event, which will take place in August in Shanghai, China.
5 Favorite Pro Player Heroes
Glancing at the statistics from the DatDota, it is indicated that the 5 heroes who entered here could even be one complete draft to compete in Dota. Just look at Ember as a midlaner, Wraith King as carry, Centaur as Offlaner, and Duo support 4-5 Spirit Breaker & Grimstroke.
How, right, right? Five heroes that are often picked and really fit in their rolls - are rare in the world of Dota 2.
Especially for Ember Spirit, this hero is a slowly buffed hero by Icefrog. His biggest buff came when Icefrog introduced Aghanim to Ember Spirit. With Aghanim, Ember became more agile and had the power to get in and out of battle easily.
Wraith King is one of the heroes that defines meta in patch 7.22d. Due to the many carry agi heroes being nerfed and the new options of the boots, carry STR heroes are increasingly popular. Some heroes like Sven, Bristleback, and Wraith King began to appear on competitive meta.
Wraith King himself is in great demand because he has a skill set that is very suitable for meta now where farming is getting harder. This hero can use his skull to push and farm enemy forest. Plus, this hero is a natural hero who wears midas. As we know, midas is the main farming item for cores and one of the meta items in this patch.
For other heroes, it hasn't changed much. Meta this time indeed focuses on early game and tanky offlane. Offlanes who can carry aura items and defensive items for their team will be used more often. Not to mention the Centaur who has the ultimate skill that can be used for initiation and getting out of battle easily. While for both of these support, it has advantages in the early game so that it can help the snow balling team to mid game.
5 Heroes with the highest Winrate
Intrigued by the imba heroes who often lead pro players to win qualifiers? Well, here is a list of five heroes with the highest win rate that you can use for climb rank in public, you know. But remember one of the heroes here, Ax, has not been nerfed in patch 7.22d. In patch 7.22e Ax is hit indirectly by Icefrog, which performs on the double stout shield so that Ax cannot easily block the creep rate in front.
In addition to the ax, the Beast Master is one hero who is also feared by opponents. He has a skill set that can help his team move with better vision. Coupled with its birthday which is able to penetrate BKB or spell immunity, this hero is very dangerous for carry-carry in the late game phase. As a STR hero, the Beast Master is also of high potential to become a tanker and bring aura items to his team. Therefore, the Beast Master ranks quite high from the percentage of win rate.
In terms of support, according to the author, all the support heroes here have some similarities, they are all in position 4. These three heroes have decent farming capabilities and can also be scaling to late game. No wonder Dark Willow, Nyx Assassin, and Tiny were solid choices for the team to master the match.
The Most Successful Composition of IT Qualifiers 9
Statistics on laning composition are rarely reviewed by some analysts. But this time the writer tries to see how the players and the pro team make choices in placing the laning and what percentage of the winnings.
One interesting thing, on average for this patch, the pro team prefers to leave the carry and focus to help offlaner and midlane.
In addition, from the five data here one thing that is consistent is that most of the support does not interfere with the way one on one in the mid lane as in the previous TI-TI.
Secondly, the highest win rate of 54.79% is held by the composition of the team with 2 safe lane, 2 offlane, and 1 mid lane. This is a standard composition and only slightly different winery with the next composition which is slightly lower at 53.23%.
Overall, in this patch the role of support in supporting offlane and safelane lanes is very important. This is evidenced by the low win rate for 2 roaming support, which is only 39.02%.
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