You hold pickpocket item 1: A useless Clock! no effect to players hit you throw it away!
TIP: You may only hold a single pickpocket item and the effects last for your current stage only - please only run once per stage!
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If I had kept all the clocks in these IBTs, I could have opened a pawn shop!!!
!mysticblast
You summon up your inner energy and prepare to produce a powerful lightening pulse:
Unfortunately, just as the spell goes off, you realise you were standing in a puddle of water. You electrocute yourself and melt..Lol! I mean cmon, a puddle?! You lose a life, you big goof.
Better luck next time! you lose a life
!mysticblast
You summon up your inner energy and fail to produce a lightening spell:
Actually, you manage to summon a good ol fashion self-destruct spell instead. Maybe save that one for a different occasion. You lose a life!
Better luck next time! you lose a life
!mysticblast
You summon up your inner energy and produce a lightening blast:
You barely maintain control of the powerful blast, but it clips the enemy for a large hit of 8 points. Nice! Nice! you needed to hit for 9 and including bonuses from items you hit for 9. Any pickpocket item found this Stage is left behind and you may now progress to the next Stage once its posted by @lordnigel
!stats