I don't know. At the first glance it would make sense for downvotes to be treated like upvotes (as you suggest in your previous post, I was only contending the "winner takes all" part), at least to some extent, and I don't see any issues with that, but it doesn't mean there must be none. I only spoke up about what I was pretty sure to be fundamentally flawed. By no means I claim to have a perfect (or even demonstrably good) solution for the problem.
By the way, "winner takes all" was how League of Legends (MOBA game) Tribunal system worked - reported players were judged by the community in a punish / don't punish vote, "judges" were rewarded if they cast a vote that eventually won. Even though you could not see how the voting went so far, wondering how people would vote was still a big part of the decision instead of the actual offences commited by the player. The system was later retracted (and replaced by other means of dishing out common punishments, which are arguably worse, but that's another story).
Hmm, so straight up and down voting.
Perhaps the stake, that ostensibly belongs not to stinc, but to the chain, could do what steemflagrewards does. Reward abuse fighting.
Or separate up and down voting pools.
The way it is works if the big stake values capital gains over extracting inflation, they currently don't.
They cut their own throats because they have their roi and are playing with none of their own money.
Ultimately, its the ninjamine that destroyed the balance.
With an 800mv influence cap, rewards and curation worked just fine.
We even gained users.
I cant wait for the truth to be exposed.
Why are some people working against steem's success?
With an 800mv influence cap, rewards and curation worked just fine.
That might be a good idea to bring back, or anything else that will cause diminishing returns in power the more popular you get. For example logarithms (e.g. 1 popularity measures = 1 measure of power, 10 popularity = 2 power, 100 popularity = 3 power, 1000 -> 4 or 1->1, 2->2, 4->3, 8->4, 16->5 etc.) or roots (e.g. 1->1, 4->2, 9->3, 16-> 4, 25-> 5 etc.).
This way you could both "climb the social ladder of importance", but you couldn't as easily become a "social tyrant" of sorts, who cannot be "overthrown".
Oh, the last one is simple, wherever there's a possibility for abuse for personal gain, especially without negative consequences, sooner or later it will be exploited.
I'm here just because I'm curious how such "alternative market" behaves (and also because the currently major social media sites mostly suck, but I don't have high hopes for steem in particular). I'm not an economy major or something like that either.
I don't know. At the first glance it would make sense for downvotes to be treated like upvotes (as you suggest in your previous post, I was only contending the "winner takes all" part), at least to some extent, and I don't see any issues with that, but it doesn't mean there must be none. I only spoke up about what I was pretty sure to be fundamentally flawed. By no means I claim to have a perfect (or even demonstrably good) solution for the problem.
By the way, "winner takes all" was how League of Legends (MOBA game) Tribunal system worked - reported players were judged by the community in a punish / don't punish vote, "judges" were rewarded if they cast a vote that eventually won. Even though you could not see how the voting went so far, wondering how people would vote was still a big part of the decision instead of the actual offences commited by the player. The system was later retracted (and replaced by other means of dishing out common punishments, which are arguably worse, but that's another story).
Hmm, so straight up and down voting.
Perhaps the stake, that ostensibly belongs not to stinc, but to the chain, could do what steemflagrewards does. Reward abuse fighting.
Or separate up and down voting pools.
The way it is works if the big stake values capital gains over extracting inflation, they currently don't.
They cut their own throats because they have their roi and are playing with none of their own money.
Ultimately, its the ninjamine that destroyed the balance.
With an 800mv influence cap, rewards and curation worked just fine.
We even gained users.
I cant wait for the truth to be exposed.
Why are some people working against steem's success?
That might be a good idea to bring back, or anything else that will cause diminishing returns in power the more popular you get. For example logarithms (e.g. 1 popularity measures = 1 measure of power, 10 popularity = 2 power, 100 popularity = 3 power, 1000 -> 4 or 1->1, 2->2, 4->3, 8->4, 16->5 etc.) or roots (e.g. 1->1, 4->2, 9->3, 16-> 4, 25-> 5 etc.).
This way you could both "climb the social ladder of importance", but you couldn't as easily become a "social tyrant" of sorts, who cannot be "overthrown".
Lol, good idea, unless you are one of the oligarchs.
Maybe the sps will free us,...
Oh, the last one is simple, wherever there's a possibility for abuse for personal gain, especially without negative consequences, sooner or later it will be exploited.
I'm here just because I'm curious how such "alternative market" behaves (and also because the currently major social media sites mostly suck, but I don't have high hopes for steem in particular). I'm not an economy major or something like that either.
Steem on, it's just a ride,...right?