This is an update to the 575 booster pack opening and how I build a playable high level deck out of it. Within two days, I jumped from zero into Diamond 2, even higher than expected.
All of the five basic rare summoners are on level 6 and the legendary Dragon summoner Selenia Sky on level 3. This allows for maxed out common cards on level 8, rare cards on level 6, epic cards on level 5 and legendary cards on level 3. You can get very far with such a deck and safe yourself the really expensive final 1-2 levels of each card.
Buying cards was done exclusively for the Water, Earth, Life and Neutral splinters. Fire and Death were entirely ignored and only leveled with what we got from the boosters.
Actually, the term 'Gold League deck' doesn't make much sense, as you can still easily enter Diamonad league and maybe even Champion with such a deck and some playing skills. I am basically referring to the above level limitation for summoners and the according monsters.
All further purchases where done with sales of the majority of gold foil cards. A few basic cards were brought to gold foil max (when I refer to 'max' I mean the maximum for the above summoner limitations), because they were relatively cheap and we got plenty to begin with from our booster pack pull. We still have about slightly below 200 USD available, if we are able to sell the remaining cards for market prices. Until then, this deck has to serve as it is.
Water Splinter
Commons
- Pirate Captain (Gold) - Lvl 8 - MAX
- Spineback Turtle (Gold) - Lvl 8 - MAX
- Crustacean King - Lvl 6 (+1 Shield and Health on lvl 8) - ok upgrade
- Sabre Shark - Lvl 6 (+1 Speed and Health on lvl 8) - good upgrade
- Sea Genie - Lvl 7 (+1 Magic on lvl 8) - less reflect damage on lvl 7 (survives 5 reflects, instead of 2) - MAX
- Sea Monster - Lvl 5 (+1 health and thorns ability on lvl 8) - important upgrade
Rare
- Alric Stormbringer - Lvl 6 - MAX
- Medusa - Lvl 6 - MAX
- Water Elemental - Lvl 6 - MAX
- Frozen Soldier - Lvl 6 - MAX
- Pirate Archer - Lvl 6 - MAX
Epic
- Mischievous Mermaid - Lvl 3 (+1 Magic and Health on lvl 5) - less reflect damage on lvl 3 (survives 3 reflects instead of 2) - could be leveled further for more blast damage
- Naga Warrior - Lvl 4 (+1 Health on lvl 5) - important upgrade
- Mermaid Healer - Lvl 4 (+1 Health on lvl 5) - ok upgrade
Legendary
- Ruler of the Seas - Lvl 3 - MAX
Earth Splinter
Common
- Flesh Golem (Gold) - Lvl 8 - MAX
- Goblin Sorcerer - Lvl 6 (+1 Speed and Health on lvl 8) - good upgrade
- Rexxie - Lvl 6 (+1 Speed and +2 Health) - good upgrade
- Minotaur Warrior - Lvl 7 (+1 Speed on lvl 8) - ok upgrade
- Wood Nymph - Lvl 7 (+1 Magic on lvl 8) - more life on lvl 7 (survives 4 reflects instead of 3)
Rare
- Lyanna Natura - Lvl 6 - MAX
- Earth Elemental - Lvl 6 - MAX
- Stone Golem - Lvl 6 - MAX
- Stonesplitter Orc - Lvl 6 - MAX
- Mushroom Seer - Lvl 5 (+1 Magic on lvl 6) - less reflect damage on lvl 5 (survives 3 reflects instead of 1) - could be leveled further for more blast damage
- Javelin Thrower - Lvl 6 - MAX
Epic
- Magi of the Forest - Lvl 5 - MAX
- Swamp Thing - Lvl 5 - MAX
- Brownie - Lvl 4 (+1 Speed on lvl 5) - useless upgrade --> MAX
Legendary
- Spirit of the Forest - Lvl 3 - MAX
Life Splinter
Common
- Divine Healer - Lvl 8 - MAX
- Feral Spirit - Lvl 8 - MAX
- Silvershield Knight - Lvl 6 (+1 Melee and Trample ability) - important upgrade
- Silvershield Warrior - Lvl 8 - MAX
- Silvershield Archers (Gold) - Lvl 6 (+1 Speed and Health on lvl 8) - ok upgrade
- Armorsmith - Lvl 4 (+1 Melee, +2 Speed, +1 Health on lvl 8) - useless upgrade - MAX
Rare
- Tyrus Paladium - Lvl 6 - MAX
- Peacebringer - Lvl 6 - MAX
- Silvershield - Lvl 6 - MAX
- Clay Golem - Lvl 6 - MAX
- Crystal Werewolf - Lvl 6 - MAX
- Silvershield Bard - Lvl 5 (+1 Melee on lvl 6) - useless upgrade - MAX
Epic
- Defender of Truth - Lvl 4 (+1 Magic on lvl 5) - less reflect damage on lvl 4 (survives 3 reflects instead of 1) - important buffer, must live long - MAX
- Air Elemental - Lvl 3 (+1 Range and Health on lvl 5) - important upgrade
- Divine Sorceress - Lvl 4 (+1 Health on lvl 5) - good upgrade
Legendary
- Angel of Light - Lvl 3 - MAX
- Sacred Unicorn - Lvl 3 - MAX
Dragon Splinter
Common
- Delwyn Dragonscale - lvl 8 - MAX
Rare
- Dragonling Bowman - Lvl 8 - MAX (higher than required)
Epic
- Daria Dragonscale - Lvl 5 - MAX
- Manticore - Lvl 5 - MAX
Legendary
- Selenia Sky - Lvl 3 - MAX
- Gold Dragon - Lvl 3 - MAX
Neutrals
Common
- Peaceful Giant - Lvl 7 (+1 Health on lvl 8) - good upgrade
- Grumpy Dwarf - Whatever, it is the Grumpy Dwarf!
- Elven Cutthroat - Lvl 7 (+1 Melee on lvl 8) - important upgrade
- Centaur - Lvl 7 - (+1 Range on lvl 8) - important upgrade
- Creeping Ooze - Lvl 7 (+1 Speed on lvl 8) - useless upgrade - MAX
Rare
- Cocatrice - Lvl 6 - MAX
- Cyclops - Lvl 6 - MAX
- Enchanted Pixie - Lvl 6 - MAX
- Prismatic Energy - Lvl 6 - MAX
Epic
- Dwarven Wizard - Lvl 2 (+2 Health and Stun ability on lvl 5) - important upgrade
Legendary
- Hydra - Lvl 2 (+1 Health and Retaliate ability on lvl 3) - important upgrade
- Lord Arianthus - Lvl 3 - MAX
Conclusion
Amazing what 575 booster packs and 270k Dark energy Crystals can do (and what they can't do). You can easily get a fully playable Gold/Diamond deck with that and start earning Dark Energy Crystals, quest and season reward cards and participate at the daily tournaments, to have a chance for even further income. However, if you plan to play on the top level, you need to invest either into more booster packs and/or buy more cards from the market. We wanted to get a Gold League deck and our experiment was a full success: the cards are already bringing in the sweet rewards from the even higher Diamond League.
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