The DAO is a completely separate organization from the Splinterlands company and it is owned and managed by the SPS token holders. The idea is that, over time, the DAO (aka the players) will own the Splinterlands game and receive proceeds from asset sales. Then they can use those funds to hire developers or whatever else the players want to build out the product.
We already do this somewhat through mini-sets like Riftwatchers, but in that case the Splinterlands company did all of the development work for free and the DAO receives all of the proceeds. We are attempting to move more towards this goal with Rebellion by having a more traditional and sustainable relationship between the DAO and the development company, which should be very beneficial for both parties in the long run.
And yes, Rebellion is already under development, and it has not been delayed - it was always planned to be released by end of year. We intend to build and release it whether or not the DAO wants to participate.
Thank you. I normally see DAO on the proposal and I have this thought that they are part of the company. I was thinking DAO is like a department inside Splinterlands that serves as spokesperson/department for the stakeholders. I did not know it was a separate entity so that made it confusing for me.
Thank you for clarifying that. In light of this, then, I would agree on the proposal because I think it's unfair for the Splinterlands Devs to work on something and not get paid. I would suggest, though, limiting the number of packs that would be released in order not to have the problem of undervalued cards due to over printing like what happened in Chaos Legion.
I suggest having the same number of packs released as untamed, and then if the community/players are still asking for more, then reprint some more packs (of course, through a proposal). This way, there won't be over printing of cards for Rebellion and the price of the cards won't be unfair for those who bought the packs. (buying a $4 pack and selling a legendary for $0.80 as an example)