Tournament prize funds come from the SPS inflation pool, not from pack sales, so this will not affect tournament prizes at all.
You are right that we would likely earn much more in the short term if we kept 100% of the profits from the Rebellion sale. In the long run, however, we feel it will be much better for the company if more of the value goes to the DAO. So we are purposely offering to give up significant short-term revenue in order to build a long-term benefit for the entire ecosystem.
I actually believe you. Thank you for the explanation
I still do not get the big benefit for Steem Monsters. You are currently short on cash, but splitting up the income with the DAO.
Will there be a difference in pricing of the packs, wether the Proposal is successful or not?
I mean, you could e.g. increase the price, if there is a need to split with the DAO. Not sure, if this would make sense at all, but it is very intransparent to me.
Never the less I will vote yes on this proposal, but something in me ticks, if a story is to good to be true.
The company is running out of money which means the cost to operate the company is higher than revenue from pack sales. That's important to remember. In response the company fired over half the staff and is having the DAO pay them up front for services.
So the company saved over 50% of the cost to run the company (50% of the bigger number the company cares about), they've de-risked the company by getting paid for their services up front, and they're only giving up 50% of pack revenue (which is the smaller number in this equation of costs vs revenue). As more and more of the products are shifted to the DAO, the company prospers and the risk is put on the DAO.
If this doesn't make sense still, think about services like SplinterlandsTV. That's off the teams dole. We can have it back but I'm sure the DAO would have to pay for it. Soon the DAO will need employees too since most people voting on proposals aren't great at running a balance sheet. We've already seen the talks of "can weird beard be a DAO employee"?
It's not really a sweetheart deal for the DAO even though the DAO likely (but not definitely) comes out ahead financially on this transaction. But it is a big step in the direction of decentralization and the Splinterlands team being just one of many contractors for the game. It probably also makes the company a better bet for VCs
But this would mean, the would not bring out Rebellion if the proposal is failing. But it will start. So it seems, at least that amount of money is still there.
And Rebellion ist chaniging the modern format completely. Something a lot of people are waiting for. I am sure, that resonably priced, the presale will already bring in more than 2 Million $.
They'll still bring it out. They have a bunch of the work done already and they need the revenue no matter how the vote goes. But this vote is really to set a precedent. And I will vote for it because I think it's important.
Two-million$ in the presale would be great. I hope you're right!
If its less than 1 Million, we all should sell our assets as long, as we still can, because than the game is more or less dead.
As I see it, the presale will probably be under $1 million. The timing of this release is horrible. But I don't think that means the game is dead. It was brought to the brink but now it's under Matt's watch and a lot of what got us here should turn around now. Although I have to say that the 15 million packs with a burn mechanic is not a good start imo.
Sorry man. I don't buy it. it really just looks like you are trying to tap the DAO to cover the risk of low sales to me. smart move on your part and you sold it well. that last paragraph just hit me wrong though. basically a threat that people won't get anything if they don't do what you are suggesting. If Rebellion doesn't draw new players or new money, the DAO will probably lose a lot of value. clearly this is passing so my one suggestion is to sell way more packs at a much lower price so the $0.20 worth of cards in the packs is less of a loss per pack for the average player. You'll get the same amount of money either way but everyone will be willing to buy a lot more packs and play the game the way it's meant to be played.
Yes, the proposal is for the DAO to take on some of the risk of low sales in return for a share in the rewards. If the SPS token holders don't want to do that, that's fine, and in that case the Splinterlands company will take on the full risk of low sales and also gain the full rewards if pack sales are good.
When initially discussing the idea, a number of people asked what would happen if the proposal didn't pass, which is why the last paragraph was added to let everyone know that if the DAO is not interested in this arrangement then we would just sell the packs the way that we have done in the past. Very strange to me that you would see that as a threat.
Overall the tone of your comment seems to imply that you think that we are doing something nefarious here and are trying to trick or threaten the player base in some way. We're proposing to try this pack sale a new way which I truly believe will massively benefit the DAO, and the token holders can vote on whether or not they agree.
As for your $0.20 worth of cards number, that's just plainly incorrect. You can see the average pack values here: https://www.splintercards.com/tool-packvalue.html Currently, the average value of a Riftwatchers pack (which I expect will be most similar to Rebellion) is around $3.00, which is - not surprisingly - roughly the same as the average cost of a Riftwatchers pack.