This is the first idea I had. After thinking more, I do think that the energy system is more friendly towards the newcomers + it burns DEC from heavy Tournament players.
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This is the first idea I had. After thinking more, I do think that the energy system is more friendly towards the newcomers + it burns DEC from heavy Tournament players.
i dont like the energy system. we shouldnt punish people for playing more. there's other ways to burn dec. I know we are a web3 game but we can't compete against web2 games if we gonna restrict people from playing with energy. people can play hearthstone for 12 hrs + etc.
if they need something for newbies they can easily do that by restricting based on account creation date. dont think someone will spend 10 dollar spellbook to keep playing tournaments
Most Web 2 games (especially on mobile) use an energy system. Mobile games also tend to be the ones to make the most money. There are no perfect solutions that can make everyone happy. I don't have the statistics on user activities. I work under the assumption that @yabapmatt and others have a data backed reason to come up with these Proposals in the first place. These systems will have to be improved over multiple iterations.
i guess it depends on the game but what games are u comparing it to? If we looking at other TCG games, I don't see yugioh duel links, MTG, hearthstone. Even web3 TCG like gods unchained or cross the ages doesn't have an energy system. I mean people there can only play 10 games to earn their token but after that they can play as much as they want.
I agree that there is no perfect solution but I just don't think this proposal is the way to go about it. i think tournaments was a good way for the people that i enjoyed playing the game to not have to worry about not being able to play cause of no energy.
oh well i could be wrong. we will just see how the vote goes if people really think this is a good idea