SPS Governance Proposal - Amend Miniset Proposal

in #spsproposal13 hours ago (edited)

This proposal is to amend the SPS DAO proposal dated August 26, 2025. The following changes are proposed.

Add Conflicts to the 2026 Mini-Set

If this proposal passes, the 2026 Mini-Set will include Conflicts. These Conflicts will be described below (Conflict Mechanism)

Simplify Pack Type To Standard Pack Only

Eliminate Alchemy and Legendary Packs to simplify the experience, and leave less negative feelings if picking the “wrong pack type”. Create 550k Standard Packs, and distribute 500k Standard Packs via sale to the player base with another 50k going directly to the SPS DAO.

Pack TypeTotal AvailableReserved for DAOTotal for Sale
Standard550,00050,000500,000

Conflict Mechanism - Multiple Ways To Play Conflicts

  • General Conflicts work similarly as they have in the past, with the exception of ONLY RF being included in the Conflicts. NOTE: Leaderboards and Foil Draws will be discussed later.
  • Conflict Score (CS) will be adjusted by the following formula:
    Conflict Score for Black Foils relative to GFs will be reduced by 40% which reduces the impact from 5x of the GFs impact to 3x of the GFs. RFs and GFs will stay the same.
  • Wagon Crafting costs will stay the same for new wagons, however the repair costs will cost ½ as much to repair on the Mini set Edition Conflict ONLY. Since the Conclave Arcana last Conflict will be running by the time the 1st Mini-Set Conflict starts, then we will introduce the new Repair Cost after the launch of the last CA Conflict but before the 1st Mini-set starts. Therefore, we can remove all 'broken' wagons from players inventory and we will not need a SEPARATE wagon repair kit for both the Conclave Arcana set and also for the Mini set Edition. We will just have to change the existing Wagon Repair Kits to “Wagon Kits”, and after the change from above introduce a new “Wagon Repair Kit”
  • Current old Wagon price : Wagon repair kit = 40k wood, 10k stone, 4k iron, 2.5k aura.
  • New price: Wagon Kit = 35k wood, 14k stone, 3.5k iron, 2.5k aura.
  • New price/new item: Wagon Repair Kit = 17.5k wood, 7k stone, 1.75k iron, 1.25k aura.

EDIT 12/22/25

The name or the exact process for implementation of the wagons and the wagon kit is up to the team, however the spirit is that the repair kits are 1/2 the cost of the new wagons. The cost in resources won't change either. However, the team can decide how best to implement this new mechanic, such as the suggestion from a community member below might be an easier implementation;
2 wagon parts kit builds a new wagon
1 wagon parts kit repairs a broken wagon
The team has full authority to implement how is best based on their interpretation and available tools.

  • Premium Foil Conflict Card Distribution will be broken down into 2 components:
    1) Leaderboard Bonus Package for each Conflict and
    2) Four (4) Foil Draws for each Conflict based on Foil Type (GF, BF, GFA, BFA).
  • The Leaderboard will consist of 55 guaranteed bonus prize packages for each separate Conflict (see Chart 1). There will be 10 leaderboard spots, and each LB spot has its own amount of Bonus Packages - note: each Bonus Package wins a prize, so if a player has 5 Bonus Packages in this mechanic, then they get 5 separate prizes from the pool of 55 prize packages.

Chart 1

Each Conflict Leaderboard Bonus Packages
55 Guaranteed Prize Packages
QuantityPrize Packages
31 Legendary Title + 1 Gold Foil
101 Epic Title + 1 Gold Foil
201 Rare Titles + 1 Gold Foil
221 Gold Foil
PlaceBonus Packages (each Bonus Package is a winner)
110 Bonus Packages + 1 #’d to 10 Skin
29 Bonus Packages + 1 #’d to 10 Skin
38 Bonus Packages + 1 #’d to 10 Skin
47 Bonus Packages + 1 #’d to 10 Skin
56 Bonus Packages + 1 #’d to 10 Skin
6-103 Bonus Packages + 1 #’d to 10 Skin
Total55 Bonus Packages + 10 #’d to 10 Skins

Chart 2

Foil Draw Buckets - Each Monthly Conflict
Fortune Draw Card Total Prizes Per Foil Draw Bucket
Gold Foil Bucket1 CC - no #155 cards + (50 #’d to 200 skins)
Black Foil BucketMaxed copy9 cards + (50 #’d to 200 skins)
GFA BucketMaxed copy5 cards + (50 #’d to 200 skins)
BFA BucketMaxed copy1 cards + (50 #’d to 200 skins)
  • 2 Days after the Conflicts are over, the Foil Draw will take place. This gives 1 day for winners to place their cards won into new wagons.
  • There will be 4 separate Foil Draw Events for each conflict, and each player can choose which bucket(s) to place their chances earned in the Conflicts. (see Chart 2 above)
  • A player may put all of their earned chances on one Foil Draw Event, or spread them out to each of the 4 Different Events. As a default, the player will start with his chances all put into the Gold Foil Bucket, however the player can choose to move all of them to any of the other 3 Foil buckets at any time during the open window of time. A timer will be made to let everyone know how much time is remaining.
  • Players can use potions to double the number of chances they get, including a new potion called Sparkle Potions. Sparkle Potions are craftable on land for a cost of 100 Aura.
  • Each player can choose whether or not to use potions for more Foil Draws at the time of entry - each potion gives one more entry. Note: players can buy only a max number of potions up to the total amount of Conflict Chances won during the Conflict and then allocated to each respective Foil Draw event. For instance, if a player enters 100 chances to get 100 Foil Draws in the Black Foil Event, then he may buy up to 100 more Foil Draws by using 100 Midnight Potions.
  • The number of each potion required for each extra Foil Draw Entry (see Chart 3 below) is:
    Gold Foil = 1 Alchemy Potions
    Black Foil = 1 Midnight Potions
    Gold Foil Arcane = 1 Sparkle Potions
    Black Foil Arcane = 1 Sparkle Potions

Chart 3

Foil Draw Events - Payouts & Potion Costs
GF Draw EventGFA Draw EventBF Draw EventBFA Draw Event
Number of prizes155 GF + 50 skins5 GFA + 50 skins9 BF (#2 thru #10) + 50 skins1 BFA + 50 skins
Cost of Potions1 Alchemy1 Sparkle1 Midnight1 Sparkle
  • Adjust Conflict Score for the Conclave Arcana Mini-Set ONLY. No other cards can be staked in the Battle Wagons other than the Mini-set. The adjustment relative to the Conclave Arcana Conflict Score formula is: Regular Foil CS = same, Gold Foil CS = same, Black Foil CS is 3x GF CS.

    Chart 4

New Conflict Score - Mini-Set ONLY
CommonRareEpicLegendary
Regular Foil 1cc - max5 - 210020 - 2415100 - 4830500 = 5775
Gold Foil 1cc - max125 - 4987.5500 - 115502500 - 2625012500 - 52,500
ADJUSTED LOWER Black Foil (max)14,962.534,65078,750157,500
Gold Foil Arcane (max)4987.511,55026,25052,500
ADJUSTED LOWER Black Foil Arcane (max)14,962.534,65078,750157,500

Other Issues

  • Players can use potions to double the number of chances they get, including a new potion called Sparkle Potions. Sparkle Potions are craftable on land for a cost of 100 Aura.
  • 1 wagon per $100 spend on the purchase of the Mini-set - up to 20 free wagons per account
  • No Wagon Repair Costs on either the Leaderboard prizes or the Foil Draw prizes
  • Mini-Set Cards can NOT be staked into Conclave Arcana Conflicts
  • Conclave Arcana Main Edition Cards can NOT be staked in Mini-Set Conflicts
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I got lost in the explanations somewhere in the middle but what I read before that looked great. :P

Oh c'mon it's not rocket science...😅 (actually it is).

there's definitely a lot to consider when making changes to something as sensitive as the Conflicts.

So, let me get this straight, the Cards from the Mini-set will have a Conflicts of their own? Only Mini-set cards will be usable during this Conflict, and they will NOT be usable in the current CA Conflicts? Is that right? So everything you are detailing above only applies to the NEW Mini-set Conflicts?

yup, you got it right.

I like what I read for the most part, but it is again so many small things packed together in one big yes or no proposal.

I don't think splitting into wagon kits and wagon repair kits makes much sense from a market and crafting usage point of view. Why do you want to do 2 items? Make "wagon parts" and any existing wagons are just replaced by 2 wagon parts. You need one part to repair and two to build from scratch. That way you keep it at one item and you don't create two different inventory items.

Advantages:

  • A producer doesn't need to decide which kit to produce.
  • A consumer can't buy the wrong kit.
  • You don't run into a scenario where the value of wagon kits declines over time due to saturation.
  • You can use the wagon parts for other things if you ever want to introduce different gameplay elements, just to throw out an example, a guild wagon for guild conflicts.

Also I can't shake the irony of removing pack types for the sake of simplicity and introducing a second type of wagon kit at the same time. ;)

YES YES YES
This is a better and simpler concept: please combine both types of wagon token to a single token:

  • 2 wagon parts kit builds a new wagon
  • 1 wagon parts kit repairs a broken wagon

Better utility and increases liquidity.

We'll discuss it, I like the idea. I think your suggestion still can be done based on the spirit of the proposal.

Wow. I'd be worried if this didn't pass. That is a lot more detail than the previous mini-set proposal and a lot more work to do if this gets thumbs-downed. I'm happy with no airdrop at all and screw the wagons for the mini-set, but this all seems fine. More resources I don't have.

Thanks for all the hard work here @clayboyn. I know it was a lot of work finding solutions that work for a large % of our players, and I personally love the compromises made to get to this point! The mini-set should be a "banger"!

Why are we reducing the demand for iron? We also shouldn't be losing our existing broken wagons; they are owned by the players and not to be taken away. I do support repair costs to be lowered - this should have been done for CA already. Air drops should be for different rarity cards so lower contributions could get some guaranteed cards, when conflict is for common or a rare card. Currently smaller players have little reason to participate in conflicts -> less wagon sales. Personally I spent $1000 or so in CA and I'm not anywhere near getting even one guaranteed airdrop with my conflicts points, so I haven't bought any wagons. If only players who get lucky with blackfoils or ones spending 5k+ can get airdrop cards - we lose a significant portion of potential sales - both wagons and packs.

On the iron, the formula was off relative to the amount of production power needed for each resource to make the wagons. The change was to put it back on the right calculation and make it balanced.

You have a chance to repair the wagons if you want under the old system. If we didn't remove the old broken wagons, then that would mean applying the new cheaper repair costs to the old set, which was not going to be approved. This was a compromise. In order to make things happen (like cheaper repair costs), then sometimes there has to be a compromise. I realize there are people that simply want it one way, but in order to make this better than the last time, compromises have to be made. The alternatives are 1) keeping it exactly as it was 2) someone else finding a solution that could pass or 3) not having conflicts.

All three are possibilities and the community is certainly entitled to figure out which one they collectively want.

First impression, I'm very confused.

First point says RF only, that later talks about a modifier for BF and GF.

Seems to me like it's rather over elaborate, just addressing the BF issue and the wagon repair cost would have sufficed imo.

I have not gotten the sense that anyone really had an issue with any other aspect of this round of conflicts other than the pain points I mentioned above

Its elaborate because there are a lot of issues to be addressed. One thing affects another and while you didn't have issues with certain parts, other people would have an issue with change. So there had to be compromises to solve the issues as best as possible. While it would've been great if we could've had people happy with a less complicated set of solutions, that's easier said than done.

I do understand the difficulty. Thanks for the feedback.

I'm still confused by the BF/GF/RF bit though. Will the CS reduction only affect the main set wagons going forward and the Mini-Set wagons will not allow BF/GF ?

All the foils are still being made, they will just be given out differently. The RF will come via the main conflict, with the GF/BF/ and arcanes coming via the Foil Draws after the main conflict is over. And all the foils from the mini-set will be able to be staked on Mini-Set Wagons.

The Conflict Score reduction will not apply to the Conclave Arcana wagons, and we will see how this goes for the mini-set to see what impact there will be for the next full set of conflicts. Therefore, the Conflict Score for now is only applicable to the Mini-Set conflict only.

Cheers !

What's the reasoning behind removing the different pack types?

Its in the first sentence KZ:

Eliminate Alchemy and Legendary Packs to simplify the experience, and leave less negative feelings if picking the “wrong pack type”.

Because of the changes in both the initial proposal and also this proposal there would be an impact on the value of the pack types. Its very hard to say ahead of time how much the changes would affect the different foils. So simplifying it for this set is a way to eliminate players from feeling bad if they picked the wrong pack type. However I think after the release of this set, going back to the additional pack types will be good for the next core set - since we will all have much more experience with how the conflicts worked and the value given to them.

So a few questions to help understand :

  1. Are CP stats changing for black foils? Or is it just the conflict formula is changing, so we shouldn’t use CP as a mental shortcut anymore?

  2. Are sparkle potions going to be used for pack openings or other things? or are they created just for the chance at 1 of 6 cards in each conflict?

  3. Bonus packages - are they just randomly distributed? (Like #1 gets 10 packages but it’s a random selection from the 55 packages, aka not guaranteed to be one of the 3 legendary titles ones?)

  1. just the Conflict Score, the CP stays the same for the Black Foils.
  2. for now just the conflicts, later anything is possible
  3. yes its random. They get 10 packages if they finish #1, but they won't know for sure what 10 packages out of the 55 they draw.

Love simplifying the pack types! Only standard pack!