SPS Governance Proposal - Hire Steem Monsters Corp. to Develop & Distribute the Rebellion Card Set

1f0828f15afb000be61c2968829321463accb0db

We are putting forth a proposal to a vote of the staked SPS token holders for the DAO to hire Steem Monsters Corp. (the company behind Splinterlands) to develop, distribute, and operate the Rebellion card set through the Splinterlands game platform.

For this, Steem Monsters Corp. is requesting an upfront payment of $250,000 in BUSD, USDC, and/or USDT stablecoins as well as a 50% revenue share for all pack sales over the life of the set. Please note that this only includes sales of newly minted packs and not any secondary market sales.

Steem Monsters Corp. will develop the new set of cards including all artwork, design, development, etc., and will manage the sale of the card packs through the Splinterlands website and game platform. All pack sales will be conducted using DEC tokens which will be delivered directly to the @sps.dao account. The DAO will then pay half of the DEC received from the pack sales to Splinterlands for the 50% revenue share no later than 30 days from when it was received.

Please note that Splinterlands will also allow the purchase of packs using Credits, in which case the Splinterlands company will purchase the packs on behalf of the player using its DEC tokens, just like how market purchases work when using Credits.

Steem Monsters Corp. will have complete control and discretion over all facets of the card edition and the sale, including, but not limited to, timing, pricing, incentives, design, etc. While the full details of the Rebellion set and the sale are still TBD, we are planning for the set to contain a similar number of cards as Chaos Legion, and to have a similar sale structure including similar pricing and a presale phase with similar incentives.

We plan to implement a burning mechanism for the packs upfront which will ensure that the packs sell out within roughly 1 year, and will ultimately let the market decide how many packs there will be in total. We believe that this works much better than choosing a specific number of packs based on a guess of how much demand there will be over the next year.

We are also planning on implementing some exciting new game mechanics, above and beyond the typical new abilities, that we expect will increase the level of fun and engagement of Splinterlands battles and therefore also provide significant additional utility to the Rebellion cards. We expect the full details about the set and the sale to be announced in early October, with the presale starting soon afterwards.

We believe that this is a no-brainer for the DAO as the 50% of revenue the DAO will take in from pack sales over the next year should far exceed the $250k upfront payment. It will also allow the DAO to take in potentially billions of DEC tokens, which will take them out of circulation. This should significantly help bring the DEC price up to the level at which it can become profitable to burn SPS to mint DEC tokens, which will provide a huge benefit to the DAO as the largest SPS token holder.

If this proposal does not get passed, then Steem Monsters Corp. will still go ahead with the release of the Rebellion set as planned and will retain 100% of the pack sale proceeds and will not receive any upfront payment from the DAO.

As a reminder, you can see the funds that the DAO has available in the most recent DAO Treasury Report.

Sort:  

I love this proposal. The implications for our game are positive for so many reasons. I truly hope everyone involved with Splinterlands takes the time to understand why, if they don't understand already. Its HUGE!

For those that asked:

  1. 1/2 the DEC from all sales go to the DAO where they are either a) used to give value to SPS or b) burned to eliminate the DEC from the economy. Both are super positive for SPS.

  2. by aligning the community's finances (ie the DAO) with the success of Rebellion pack sales, it will create more incentive for players to promote the sale.

  3. 1/2 the sales will NOT go to the team, this means that the team will have to operate leaner in the future so that they are successful. Operating lean is a good way to make sure you are efficient and spend your money wisely, a goal I think we all have if we want to see the game go to the next level.

  4. 1/2 the sales will NOT hit the economy in the short run at least because the DAO is unlikely to sell their DEC received. So even if the DEC is not burned (which I imagine there will be some burned at some point), then the DAO will control a large % of the sales and be able to protect the economy.

  5. This model is BOLD and revolutionary. In fact, I would say that if we succeed, then every competitor in the space will be both envious and try to replicate it. Which is NOT EASY.

This! Of every proposal we have ever had, this one is by far the easiest yes for me! I'm super super pumped. The benefits to us the players, the DAO and the economy are riddiculous, I am confident we will this will be a real PEG tester!

This is a massive win for decentralization! I have not see a single blockchain gaming developer offering to give up 50% of the revenue like this. $250,000 price tag is a steal IMO.

Which are good reasons? Elaborate please

I added 5 points to my comment above so you can see it there David.

Honestly, this really smells like desperation not a hey we love the community so we want to give away our profits.

I understand the team basically has no money at this point and the DAO is being used to float their business expenses. Fine, this is a must in order to have splinterlands continue to exist. That said, this should be treated like a business loan not a profit share imo.

Further, these stables that the team wants to be paid with are the only 'real' assets the DAO has. If we get rid of them, the only way the DAO can fund outside activity such as promotional partnerships, further development of third party tools (like peakmonsters), etc is to sell off the DAO's SPS/DEC for fiat/stables which will hurt the price of those tokens.

Obviously everyone has their own interpretations as to their motives.

On the expenses, you either believe Yaba or not when he says he has enough runway for 5 to 6 months.

If you think both of the points in your first 2 paragraph, then I don't think number 3 is much of a consideration. If you don't really mean what you said in the first 2 paragraphs, then my answer would be that in order for the DAO to ever have any meaningful money to help the game, then the game's assets have to be of value. Otherwise the small amount of stables we have are meaningless in the bigger picture.

I really don't think they have the funds to be honest. I think they have a ~6 month runway but that isn't a runway where they are still okay with cash, that is a 'we are operating with massive debt and taking our final breaths'. I have a feeling the 6 months is when we would need to file for bankruptcy/restructuring etc and Splinterlands is done.

Yes, the game assets will need value for the DAO to be meaningful but as of today they are not. If the DAO liquidated, the token prices would plumet and likely never return. As such, the DAO really can't 'afford' to be using its SPS/DEC to be buying stables as that would exude sell pressure.

That leaves us in a position where the stablecoins are the DAOs only 'current' tool. While we are still in a bear, SPS to pay promotions, partnerships, etc is not an option. One day sure, SPS might have enough 'real' value to be able to exchange and not cripple the market but we are not there.

I think this type of action is fine in the future but right now it again seems like a really poor time to be trying to be innovative and groundbreaking with how we operate.

Further, when the market is in a better place to take such groundbreaking steps, I again think this should be a set contract fee and not a profit share. If we are 'hiring' the company to development that is it, they develop, we reap the sole rewards. They are wanting their cake and to eat it too.

Thanks for the reply and we will find out in the future just where everything stands. I'm obviously a bit more optimistic than you, but we will both find out together in the future!

Same question as @davideownzall - please elaborate apart less risk for SPL as company

I posted 5 points above for you Uwe!

Now this is a proposal I'm getting behind. This is one of those unique moments in crypto where a revolutionary concept is being put on offer to the shareholders/DAO/That's US! In the name of decentralisation, Matt is trying to give us the opportunity to experience what that could entail. Future partnerships where we grow the DAO potentially 10s of millions per year in partnership. Money SPL is willing to forgo because they believe in the idea of providing a fully dentralised gaming economy. Now if we hit a place where this is happening while SPS is burning, those holdings are going to translate to SPS higher and higher and as DEC supply is snatched up by DAO. As @yabapmatt basically said paraphrasing, The success of the DAO and SPL are already symbiotic so what extra risk do we have here in this opportunity, we don't already share? For me the air of promise in this idea is mind boggling and I hope others have a good think about what the positive what ifs! I mean they dont have to give the DAO squat for packs yet here they are with the offer of a lifetime and all they ask is that we contribute a novel amount for Rebellion but offering future 50% of all revenue. 250k is a small price to pay for possibility and if it turns into a big success, then we have a huge platform moving forward.

'If we build it, they will come.' If we succeed here and PEG does it's thing in time, I truly believe this economy has the potential to thrive outside of external crypto factors and that would be something all will want to be part of. Playing a game they like, with assets they own with an ever growing player owned portfolio.

You did a great job of explaining why this is amazing! Great comment

I truly believe this economy has the potential to thrive outside of external crypto factors and that would be something all will want to be part of.

Sounds fine!

Additional Note: The very (non-official (yet)) actual (more accurate) DAO daily Treasury Report can be found here: https://peakd.com/splinterlands/@sps.dao.report/sps-dao-treasury-report-2023-10-01--4661652-20231001t220621z

Daily Reports here: https://peakd.com/@sps.dao.report

Actually holding ~$4,661,652

Thank you for the report! Are you the one making these?
!PIZZA
!LUV
!CTP

You're welcome. Yes, it's @primersion, @rivalzzz and me.

Thank you for your efforts. I found it very useful. I was too lazy to research the figures. You 3 saved me a lot of time. I added a link in my latest Season Report.

Great plan, I am all for it.

Why do you do this?
Surely the company would earn more if it kept 100% of the profits? Or is the company in urgent need of the 250,000?
I always thought part of the proceeds from the sale of the packs goes into the prize money at the tournaments. Who will pay those in the future?

Tournament prize funds come from the SPS inflation pool, not from pack sales, so this will not affect tournament prizes at all.

You are right that we would likely earn much more in the short term if we kept 100% of the profits from the Rebellion sale. In the long run, however, we feel it will be much better for the company if more of the value goes to the DAO. So we are purposely offering to give up significant short-term revenue in order to build a long-term benefit for the entire ecosystem.

I actually believe you. Thank you for the explanation

I still do not get the big benefit for Steem Monsters. You are currently short on cash, but splitting up the income with the DAO.

Will there be a difference in pricing of the packs, wether the Proposal is successful or not?

I mean, you could e.g. increase the price, if there is a need to split with the DAO. Not sure, if this would make sense at all, but it is very intransparent to me.

Never the less I will vote yes on this proposal, but something in me ticks, if a story is to good to be true.

 last year (edited) 

The company is running out of money which means the cost to operate the company is higher than revenue from pack sales. That's important to remember. In response the company fired over half the staff and is having the DAO pay them up front for services.

So the company saved over 50% of the cost to run the company (50% of the bigger number the company cares about), they've de-risked the company by getting paid for their services up front, and they're only giving up 50% of pack revenue (which is the smaller number in this equation of costs vs revenue). As more and more of the products are shifted to the DAO, the company prospers and the risk is put on the DAO.

If this doesn't make sense still, think about services like SplinterlandsTV. That's off the teams dole. We can have it back but I'm sure the DAO would have to pay for it. Soon the DAO will need employees too since most people voting on proposals aren't great at running a balance sheet. We've already seen the talks of "can weird beard be a DAO employee"?

It's not really a sweetheart deal for the DAO even though the DAO likely (but not definitely) comes out ahead financially on this transaction. But it is a big step in the direction of decentralization and the Splinterlands team being just one of many contractors for the game. It probably also makes the company a better bet for VCs

But this would mean, the would not bring out Rebellion if the proposal is failing. But it will start. So it seems, at least that amount of money is still there.

And Rebellion ist chaniging the modern format completely. Something a lot of people are waiting for. I am sure, that resonably priced, the presale will already bring in more than 2 Million $.

They'll still bring it out. They have a bunch of the work done already and they need the revenue no matter how the vote goes. But this vote is really to set a precedent. And I will vote for it because I think it's important.

Two-million$ in the presale would be great. I hope you're right!

If its less than 1 Million, we all should sell our assets as long, as we still can, because than the game is more or less dead.

Sorry man. I don't buy it. it really just looks like you are trying to tap the DAO to cover the risk of low sales to me. smart move on your part and you sold it well. that last paragraph just hit me wrong though. basically a threat that people won't get anything if they don't do what you are suggesting. If Rebellion doesn't draw new players or new money, the DAO will probably lose a lot of value. clearly this is passing so my one suggestion is to sell way more packs at a much lower price so the $0.20 worth of cards in the packs is less of a loss per pack for the average player. You'll get the same amount of money either way but everyone will be willing to buy a lot more packs and play the game the way it's meant to be played.

Yes, the proposal is for the DAO to take on some of the risk of low sales in return for a share in the rewards. If the SPS token holders don't want to do that, that's fine, and in that case the Splinterlands company will take on the full risk of low sales and also gain the full rewards if pack sales are good.

When initially discussing the idea, a number of people asked what would happen if the proposal didn't pass, which is why the last paragraph was added to let everyone know that if the DAO is not interested in this arrangement then we would just sell the packs the way that we have done in the past. Very strange to me that you would see that as a threat.

Overall the tone of your comment seems to imply that you think that we are doing something nefarious here and are trying to trick or threaten the player base in some way. We're proposing to try this pack sale a new way which I truly believe will massively benefit the DAO, and the token holders can vote on whether or not they agree.

As for your $0.20 worth of cards number, that's just plainly incorrect. You can see the average pack values here: https://www.splintercards.com/tool-packvalue.html Currently, the average value of a Riftwatchers pack (which I expect will be most similar to Rebellion) is around $3.00, which is - not surprisingly - roughly the same as the average cost of a Riftwatchers pack.

It's not guaranteed all packs get sold, they will even get burn, like the proposal it's win-win for them, no packs sale no matter, they got 250k bucks in the pocket anyway. Without the proposal approve they end up with nothing if sale goes bad

Yeah, I agree. It smells like desperation or the start of a rug pull.

i will support you we're just here trusting you guys. lets prove them that only @splinterlands is the best web3 game.. LFG

This looks like a great proposal for the DAO.

I like where we are going with this and having the DAO be the funding source for the game and the company working on behalf of the DAO. YES! This is decentralization at its best!

Can you include a deadline for the release of Rebellion as part of this proposal?

My suggested language is something like: "Steem Monsters Corp guarantees that the Rebellion set will be released no later than 12/31/2023. For every day the release of the Rebellion set is delayed past 12/31/2023, Steem Monsters Corporation will return $1,000 USD back to the DAO."

This is smart to include contingencies. Any other organization hiring a contractor or freelancer would have upfront expectations with measurable KPIs to audit the results of the work against.

In addition to your suggestion I'd also like to see some form of guarantied sales. If X packs do not sell, Splinterlands Co. will reimburse the DAO based on missed % etc.

Since the DAO is taking the risk upfront to the tune of 250K to fund the packs, they need to be fairly compensated. I believe that we need to add to this proposal, a condition that says that the DAO will only transfer Steem Monsters Corp. pack sale proceeds AFTER it has earned 300K from the pack sales. This amount is not important, as long as it is over 250K, to make sure the DAO gets back it's investment into Steem Monsters Corp.

Lets not forget that this isn't charity. The DAO should be fiscally responsible with the funds, and doing this in no way harms Steem Monsters Corp.

Steem Monsters Corp. gets is 250K upfront, and the DAO makes sure it gets paid back first, before the revenue share goes into effect.

Agreed. Contract hiring, freelancing etc in any other situation would have similar contingencies or clawback clauses.

Love this @yabapmatt - can you please make the Rebellion burn mechanism start 6 months after the release, then 2x the burn rate for the last 6 months? I think it would benefit the DAO and the company to allow the BTC halving to happen before we burn any packs. I think this will also allow us to have more packs available for new players if we do get a bull run this summer, while also guaranteeing we sell out of Rebellion in about 1 year. Thanks for considering

Perfect proposal. Love it. 😃

PIZZA!

$PIZZA slices delivered:
@vimukthi(2/5) tipped @louis88

I'm confused. We are now hiring the Steem monster corp, the one who made Splinterlands to make assets for Splinterlands?

Who is currently making Splinterlands if not the devs? I read the company Splitting of the Steem monster corp and Invennium Corp. So, why is there a talk of "hiring" Splinterlands to make assets for your own game that you own?

It's like saying, "Mcdonalds hiring Mcdonalds Corp to make Mcnuggets,"

It doesn't make sense and is very confusing. Also, isn't rebellion ALREADY under development? It was just delayed? So what is this question again?

The DAO is a completely separate organization from the Splinterlands company and it is owned and managed by the SPS token holders. The idea is that, over time, the DAO (aka the players) will own the Splinterlands game and receive proceeds from asset sales. Then they can use those funds to hire developers or whatever else the players want to build out the product.

We already do this somewhat through mini-sets like Riftwatchers, but in that case the Splinterlands company did all of the development work for free and the DAO receives all of the proceeds. We are attempting to move more towards this goal with Rebellion by having a more traditional and sustainable relationship between the DAO and the development company, which should be very beneficial for both parties in the long run.

And yes, Rebellion is already under development, and it has not been delayed - it was always planned to be released by end of year. We intend to build and release it whether or not the DAO wants to participate.

Thank you. I normally see DAO on the proposal and I have this thought that they are part of the company. I was thinking DAO is like a department inside Splinterlands that serves as spokesperson/department for the stakeholders. I did not know it was a separate entity so that made it confusing for me.

Thank you for clarifying that. In light of this, then, I would agree on the proposal because I think it's unfair for the Splinterlands Devs to work on something and not get paid. I would suggest, though, limiting the number of packs that would be released in order not to have the problem of undervalued cards due to over printing like what happened in Chaos Legion.

I suggest having the same number of packs released as untamed, and then if the community/players are still asking for more, then reprint some more packs (of course, through a proposal). This way, there won't be over printing of cards for Rebellion and the price of the cards won't be unfair for those who bought the packs. (buying a $4 pack and selling a legendary for $0.80 as an example)

DAO isn't a department of Splinterlands. DAO is a decentralised organization and all SPS holders has say in it's decisiions based on staked SPS.

With this proposal it's going to change the economy. Previoulsy all sales went to steem monsters crop and DAO only had specific sales, but with this change, DAO is hiring the founder company to develope noew products for the game in exchange of shared partenrship. This way DAO get a decent amount of funds which can be later used to fund more projects.

I had misconception about this and @yabapmatt explained it very clear. I do agree on the proposal but with a huge limitation on pack limit. I think it would be better to limit the cards and reprint in the future if the community still wants more rather than have a big abundance of prints with little to no value just like what happened with CL packs.

Is DAO a separate company from Steem Monster Corp? Isn't Dao just like a department of splinterlands? Kind of like shareholders etc? So, Splinterlands is asking the shareholders if they can make their own game? What?

thought the same. kinda a weird proposal

It was very confusing until it was explained to me. So, in my understanding, DAO and Splinterlands relationship is same as of a movie producer and director.

DAO, a separate entity from Splinterlands who is governed by SPS holders, would be giving funds for producing Rebellion packs. Splinterlands, the devs, would be doing the hard work of making the card design, implementing it in the game, etc.

Since the DAO is the one who funded this, DAO would have the higher share of funds on the sale. Splinterlands would get a part of it, depending on the contract between the two.

Before, in my understanding, what happened is Splinterlands is shouldering everything, and DAO gets a part of it (contrast of what this proposal is). Before, it's more like, everything is funded and done by Splinterlands and a small part is donated to the DAO entity. Now, what they want to do is for DAO to shoulder the expense but in return, get more of the sale then a small part of it will be going to Splinterlands, depending on the contract between the two.

This looks like it will easily pass but honestly I disagree with it.

For me to support this, I expect a clause written into the contract that the 250k will be reimbursed by the company if sales do not exceed the cost.

I understand the team basically has no money at this point and the DAO is being used to float their business expenses. Fine, this is a must in order to have splinterlands continue to exist. That said, this should be treated like a business loan not a profit share imo.

Further, these stables that the team wants to be paid with are the only 'real' assets the DAO has. If we get rid of them. The only way the DAO can fund outside activity such as promotional partnerships, further development of third party tools (like peakmonsters) etc is to sell off the DAO's SPS/DEC for fiat/stables which will hurt the price of those tokens.

This really smells like desperation, not just a hey, we want to do this for the community etc.

why did the Steem monsters team feel like this even needed to be voted on. Seems like they are just trying to extract value from the DAO because they are afraid that this pack sale may be somewhere between a limited success and total failure. which it will likely be pretty bad if we don't start actively growing player base. If this release is a failure the DAO ends up being worth very little and anyone who is sticking around to collect in a few years loses. If it goes well without completing this proposal then the current value of the DAO either grows or it still ends up worth very little compared to people's investments. I personally think we should make them put in the work necessary to ensure the game is successful instead of giving them a get out of jail free card.

This is pretty confusing. Sounds like Splinterlands doesn't have any control over the game anymore. Since when did they need permission to do anything now? Doesn't really say anything about people who are staking SPS, but to vote to get involved. Just looks like Splinterlands and DAO. Must be missing something.

Anyone could add a proposal then to have revenue shares directed to anyone perhaps. That would be both funny and destructive. Anyway, only time will tell. Can't really make sense of it yet.

They have complete control over the game. The DAO is like a second steering wheel so the people not paying enough attention don't realize they have NO control.

I mean, this is a straight $250,000 withdrawal from a "community controlled asset pool" to pay for a new card set that's been just around the corner for a year. The wording suggests that it hasn't even begun and there is no guarantee for a finished product, just profit sharing, which doesn't even consider the initial $250k.

It's just a complicated Ponzi scheme. I'm kind of embarrassed to say it took me this long to figure it out....

This post has been supported by @Splinterboost with a 12% upvote! Delagate HP to Splinterboost to Earn Daily HIVE rewards for supporting the @Splinterlands community!

Delegate HP | Join Discord

If the sale goes wrong, only the dao loses founds, not the company

Voting against, your company your risk of business

If the DAO does not want to participate in this that is totally fine. But I would suggest you consider what would happen to the value of the DAO's funds if the Splinterlands company fails. So the way I see it, the DAO shares in the risk no matter what. This is an opportunity for it to share in the upside potential as well.

it is true they are connected, i mean if splinterlands fail dao will lose money, but less than 50% of its value according to latest report

image.png

they only way this proposal makes sense, is if to finance the rebellion develop, the dao uses DEC/SPS founds and not ETH or BSC, and it has not been clarified which founds will be used

Agreed and in that case the price of SPS/DEC will suffer with all that sell pressure.

Are you saying Splinterlands is at risk of failing? Is splinterlands currently able to meet it's operating costs?

Im really not liking the fact the DAO cannot weigh in on price and edition size here. Voting no until that is changed.

That's reasonable. I would have ideally liked the DAO to be the ones making those decisions, but considering the urgency and timing that just wasn't going to be possible in this case.

I understand it's not the perfect scenario for the DAO, but this is likely the only opportunity the DAO will have for something like this probably until the next major set comes out. So the question is - is it better to take this opportunity despite not liking a few things, or turn it down because it's not perfect?

I just feel if you are soliciting the DAO for money that we should be treated with equal respect as you would any other investor. I wouldn't give someone money if they didn't tell me how much product they were going to sell or for how much. That is extremely reckless. Anyway this is going to pass despite my dissent, but I feel someone had tho raise this issue.

Actually, investors in startup companies don't usually get into that level of detail. Typically they invest because they believe in the vision and in the leadership team / founders to execute on it. So I don't see this being in any way disrespectful or reckless.

That being said, I do expect that the full details of what we're planning for the Rebellion sale will be announced before this proposal has completed the formal voting phase, so everyone should have a chance to review that before the vote is finalized.

This is ridiculous. What's the likelihood of selling anywhere near 500k USD worth of packs? That's the amount needed for the DAO to break even on this proposal. Let's call this what it is - Looting the DAO's reserves. Why does Shillerlands always ask for something for nothing? You are nothing but a scammer. Prove me wrong.

lol u made this account just to fud?

🤣

lol are u stalking me why u always find my comments

I stalk everyone for interaction :D

O.O is that so. try not to stalk me tho :')

but for real though you do realize if people buy presale for the promo card which from the past has been done in rebellion and chaos legion. that clears like 100k packs minimum which is already going to be 400k-500k usd FYI at 5 dollars per pack and 4 dollars with voucher discount

So Splinterlands +250K, the DAO break even at best. IF it does as well as previous editions. You didn't even provide actual numbers of past sales. Great math! Enjoy padding Shillerlands pockets while you net nothing and have to pay on top of it. They can't even come up with a more interesting battle background. That's how much they care about their 'game.' It is/always has felt like a shill cash grab. And now with the Invennium announcement, that is 100% undeniable/indisputable. You won't reap any of the rewards were that company to become successful. People have paid thousands of USD to see SPLINTERLANDS worked on, only to find out that it was a lie.

not sure why you yapping so much when you got no cards O.o. I'm not shilling. I enjoy the game and believe in it. Clearly you don't and you don't hold any assets from the looks of it so not sure why you here to just fud O.O.

My collection power is bigger than yours and I PAID USD for it. How'd you get yours? No f'ing way some wimp from Malaysia has shelled out 10k USD out of pocket. Whereas myself and others have, to see RESULTS. These guys can put whatever they want in their TOS. It doesn't give them blanket immunity to act like this. Several of their verbiages prove they are treating this as an investment. This post alone PROVES that. They better start acting like it and you should stay in your own lane Malaysia.

Haha you calling me a wimp? You can't even post with your main account. Collection power doesn't mean much with soulbound cards. I actually did spend money don't be salty. Has nothing to do with being from Malaysia. Seeing how small minded you are 😂. Anyways the beauty of splinterlands is you always can take your exit since theres no results for you. This post proves that they made mistakes and they admitted to it. You sound like you're very worried and if that's so you can always save your super big investment by going out now or. Maybe take a break and not look at what's happening until the results finally arrive. No need to cry or fud bud

It does, actually. Would you knowingly allow scammers, grifters, con-artists operating in your country or would you oppose that?

Stick to the questions. Here's question # 1:

Why is the battle background still shitty looking rocks after FIVE YEARS?
Isn't it as simple as replacing ONE FILE on the server?
Aren't there many cooler looking stock images for sale for a handful of dollars?
Answer: Shillerlands does not, and never did care about the game.

Prove me wrong.

The DAO should only accept this proposal on the condition that the first 250K worth of sales go directly to the DAO, with NO revenue share, until the initial capital is returned.

That is the best way to mitigate risk, but also venture with the capital

Can we throw away this idea that a timed burn somehow gives us the correct supply for the game? Burn or not, the market had the ability to decide how many Chaos Legion packs it wanted to buy too. Did we end up with the right number for the game?

12.5 million Chaos Legion packs were sold in one year. That had nothing to do with the need for cards in game and everything to do with hype and special incentives to overbuy.

If this is hyped up with incentives that have everything to do with selling as many packs as possible but nothing at all to do the need for cards in-game, we could still get a massive oversupply of cards in the game before a single pack is burned.

Don't play games with the supply. Just limit it to a reasonable number of packs for the player base we have. Or create even bigger incentives to burn excess cards than you do to buy them.

Ride on splinterland team these are huge steps taken by the team to improve and grow overall splinterland tokenomic. Lets make splinterland the best blockchain game out there.

I'll vote no-brainingly YES.

Still curious to see how this rolls out for:

  • vouchers: on one end they reduce revenue for both DAO and SPL company, on the other end they have to provide value for all SPS stakers. (and I think once this value is provided we can also get rid of vouchers, since ranked reward and governance are already good incentives to stake SPS)
  • potions: the more costly packs will be, the less potions we will be able to use on them. And we have plenty of potions right now.

This is huge! @yabapmatt is either madman or genius visionary and I believe it's the latter. I'm super pumped for the future of Splinterlands and the DAO. Cheers Matt!

I don't really like that the DAO gets paid fully in DEC and is supposed to just "absorb" that. It's either dead assets or the DAO decides to dump it at a later point, hurting the DEC price.

I would prefer at least 50% to be converted back to USDC or even BTC. Just in case the DAO needs cash for funding a similar proposal in the future.

Ps.: Apparently, if this passes (and I'll still be voting YES, given it would be difficult to put forward an asset split everybody agrees on) BUSD is the token to take from the DAO first!

Interesting idea, moving the financial risk to the DAO is a smart move for the company. If anything bad happens, the DAO will take (tank ?) the hit, the company will get away with it and the game will remain (at the cost of the investment money).

But that's the theory, in reality money and especially crypto projects are all about trust. When the trust is gone the money is gone.
The good side of this structure is that it makes it easier to impose taxes since "it is for the DAO not the company".

But if it means more investment in the game development I'm for it. DAO is not my money, it is rather the plaything of a few whales, so if we can at least get a better game from it, I'm in !

https://leofinance.io/threads/nietokilll/re-leothreads-2l4j8fu3m
The rewards earned on this comment will go directly to the people ( nietokilll ) sharing the post on LeoThreads,LikeTu,dBuzz.

I am not against this because I do not know enough. But it kind of feels like hiring the team should be 50%, not that and 250k? Feels like the 250k should be an advance and maybe should be repaid from the 50% earned from DEC.

I think I still vote yes, and maybe details will change with future sets.

Drain the DAO, float the company. They removed bots, realized no one is playing the game anymore, and decided to START work on the new card set.

This game is a great example of why web3 is failing. Grifters and cons keep utilizing technological advances to fleece folks out of cash. I LOVE this game and the idea behind it (gaming with purpose and real-world impact), but, again, capitalism ruins everything.

The creators have decided to make a new "flashy" thing to draw investors, meanwhile crushing the original project with alleged "community proposals"

GTFO, I've lost the last of the hope I had that this game would turn around. And to all the community members, wake up yall. These folks are just slowly draining the value out of SL into their pockets. It's honestly shameful how little they care about their customers/community.

Thank you for participating in SPS DAO Governance @splinterlands!
You can place or monitor SPS Stake Weighted votes for and against this proposal at the link below:
Link to this Pre-Proposal

Updated At: 2023-10-09 09:31 UTC

Summary

I support this but it would be great if the company finally changed the name to Hive Monsters Corp (or something that has no STEEM in it) and also removed support for Steem.

The spirit of Sun is still in the company, so it's still named Steem to honor him.

/s

Loading...
Loading...
Loading...