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RE: SPS Governance Proposal - Halt Soul Keep Rewards

in #spsproposal2 months ago

The average daily SPS reward of 8000+ is very ridiculous.
Even the top players in SPL Champion I, they only can earn daily 1000+ sps.
Even if include tournaments, you still need to rely on luck to earn 2000~4000 sps, and only twice a season, let alone when you are unlucky.

I think SK should issue its own incentive token.
And provide indirect beneficial effects for SPL, which is in line with the original purpose of developing this game.
Otherwise, this situation will just continue to extract value from DAO.

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so the problem is that in the championship league more than 1000 players are fighting and the best receive 1000 SPS, but here yesterday 45 players fought and the top 1 will receive 8000 SPS

Since the vast majority of players are not ready to invest decent resources to be at the top, there is no competition, which leads to such false abuse.

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And the guy getting 8k SPS a day is only doing one run most days lately, and not even actually playing. He's been getting a couple hundred points a day which means he's probably just putting down one tower or something to get a run in and collect that SPS.

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8k a day is just outright radicicolous and the fact that it's had to come down to a proposal like this for people to start talking and doing something about it is very worrisome. A lot of coasting along collecting money for doing nothing going on in a number of key places lately and I for one am sick of it.

They rely solely on the SPS token for any value in prize to get people to play and that's not going well lol. It just proves there's something fundamentally wrong with the game as I don't think anyone is really playing it. At some point they would have to have their own rewards which comes from profits from the game. We don't even get any breakdowns such as how many new players, how much in sales were generated etc. Seems crazy the DAO doesn't get these details as a monthly report for sponsoring the rewards pool.