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RE: Splinterlands will try to implement anti-bot measures in Modern format.

in #spsproposallast year

Shouldn't the Splinterlands team be focusing on more important things? Things that were mentioned in the townhalls - New User Experience, Land "Gameplay" Release, Tech Modernization, New User Onboarding and all the important things that will increase the growth of Splinterlands players instead of wasting the important resources (time + money) of the developers, when the statement of the Splinterlands developers is rather that bots are allowed and therefore make the ecosystem gradually less attractive...

Well, you will know what is right. Bots will always be a part of the ecosystem. Soon hardly any games will be played anyway if all assets on the lands mutate into idle cloud miners, or did I misunderstand something when Aggroed says there's not enough for everyone?

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Hey thanks for your thoughtful reply. I agree that New User Experience and onboarding must be given strong priority. However, how can you onboard a new user when the first battles they fight (after leaving Novice) are optimised bots? I think bots are the fundamental reason why retaining new players is so hard for Splinterlands. Low bronze/silver matches should be chaotic, with many mistakes made by both sides as they learn about the game. Instead, a beginner will submit a poor team (as they are new) and get punished for it immediately. Not many people will be willing to stick around and buy cards after experiencing that.

Bots WILL always be part of the ecosystem. That doesn't mean they belong in every aspect of the ecosystem.