Hi there! This render of Ice Pixie is my first try to participate in Splinterlands art contest.
Final render:
Body Blocking - DazStudio.
Modelling and rendering - Blender3D.
Texturing - Substance Painter.
First step: body mesh generated in DazStudio
Next step: import into Blender and create clothes for our pixie:
Next step: hair!
Raw sculpting:
Curves:
And particles:
Texturing different parts of clothes in Substance Painter. For example boots:
And here our textured Pixie:
Rigging and posing:
Now we need an ice cave! And particles.
Light settings and force fields for wind immitation:
Some post processing for fog effect shadows and color balance:
And here we are:
Thanks for sharing! - castleberry#6859
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