🔥⚔️ Seventh Conclave Arcana Conflicts Airdrop: HANV ⚔️🔥

HANV is a commander forged by loyalty, discipline, and survival in the shadow of the empire. Where others saw expendable soldiers, he saw lives worth protecting. Where the Belurocian Empire demanded cruelty, he endured—until a different path revealed itself.
A dark knight turned defector, a leader of goblins and undead, and a weapon shaped by betrayal and necromancy: that is HANV.
📖 Lore
As a dark knight in the Belurocian military, Hanv's first assignment was with a company that used goblin auxiliaries as scouts and skirmishers. Most officers saw goblins as expendable, but Hanv listened to their reports, used their intelligence, and didn't waste their lives. His operations succeeded because of it.
He rose through the ranks, earning underlord through his successes. The same goblins served with him campaign after campaign. They knew him, trusted him, and operated well together.
But the Belurocian Empire demanded cruelty. Orders were ruthless. Pillage and burn any settlements that resisted the empire’s will. Torture prisoners. Execute dissidents. Hanv was not a cruel man, but he saw what happened to those who refused to obey. It was very public and very bloody.
When the Conclave Arcana offered Hanv a role as commander under Craniax the Quick, he saw a way out for himself and his goblins. Freedom from an empire built on darkness and death.
Hanv accepted. He deserted, and his goblins followed.
In the Fenmoor Basin, Hanv commanded the living forces while Craniax commanded the dead. They searched ruins, eliminated resistance, and secured sites where the conclave's surveyors searched for Praetoria's secret.
Then came the ambush. The four Nimbledook gnomes, Loving the Moo and the Canicush lupi, and the Belurocian Darkguard sent to end the underlord who'd turned his back on the empire.
The ground collapsed beneath the conclave's forces, burying undead and living alike. Spells of fire and death slammed into them from all sides as the Darkguard charged, cutting through their ranks with brutal efficiency.
Craniax saw the trap closing. He needed a distraction. He turned and drove his staff into Hanv's ankle. The bone snapped. Hanv cried out and staggered.
"Better you than me," Craniax said and fled into the fog.
Without their master, the remaining undead either collapsed or stood vacant-eyed and unmoving, and the ambushers turned on the living.
Hanv gritted his teeth, hefted his axe, and braced himself as they came at him. But with his ankle shattered, he was quickly overwhelmed. He collapsed in the muck, axe slipping from his grip as everything went dark.
They left his body to rot.
His surviving goblins found him the next day. They carried him to Ahna-Chei, city of the Dark Eternals, and begged the death speakers for help. In exchange, they offered the only thing they had: service.
The death speakers accepted. They carried Hanv into the catacombs. They chanted. He woke cold, his heart silent.
They taught him necromancy, and when Hanv could raise and hold a dozen corpses without strain, the death speakers released him to fulfill his end of the bargain: join the war against the conclave.
That suited him fine. Craniax was still out there.
⚔️ Battle Stats

Mana Cost: 7
Bloodline Dominion
Undead and Goblins gain Deflect
Deflect – Units with Deflect take 0 damage from Corrosive Ward, Magic Reflect, Thorns, Return Fire, and Blast splash damage.
Tactics – Grants one unit:
- Swiftness – +1 speed to all allied units
- Double Strike – Grants a unit the ability to attack twice each turn
🚚 Battle Wagons: The Front Line of War
All Mage Wagons, both existing and newly crafted, are eligible.
| Capacity | Amount |
|---|---|
| Cards | Up to 5 cards |
| Packs | Up to 100 packs (Any Rebellion or CA Pack) |
📊 Points Breakdown
| Item | Points |
|---|---|
| CA Cards | Full collection power in points |
| Rebellion Cards | Half collection power in points |
| Rebellion Packs | 50 points |
| CA Standard Packs | 100 points |
| CA Alchemy Packs | 300 points |
| CA Legendary Packs | 600 points |
🎁 Rewards System
- Every 100,000 points earns you 1 entry toward the Conflict airdrop.
- Each entry has a 0.074074% chance to receive the Conflict card.
- A guaranteed drop is awarded after 1350 entries.
- For every 25 cards received in one Conflict, you are guaranteed 1 Gold Foil version.
- If you use Alchemy Potions to boost all of your chances, it will be reduced to:
→ For every 13 cards received in one Conflict, you are guaranteed 1 Gold Foil version.
🧪 Boost Your Chances with Potions
| Potion Type | Boost | Cost Per Card |
|---|---|---|
| Alchemy | Gold Foil chance 4% → 8% | 50 potions |
| Midnight | Black Foil chance 0.1% → 0.2% | 50 potions |
🎉 Jackpot Additions
At the end of each Conflict:
1 Black Foil Arcane and 5 Gold Foil Arcane cards will be added to the Conclave Arcana Jackpot prizes, making them discoverable through in-game pack purchases.
🔁 Preparation Phase
The Sixth Conflict concludes on January 29th, and the battlefields will fall silent—briefly.
Participants will have a few days to repair, rebuild, and ready their wagons before the next storm begins.
Review your strategies, calculate your points, adjust your Mage Wagons, and rally your forces—because when February 1st arrives, the Seventh Conflict begins.
📈 Seventh Conflict Numbers
| Item | Value |
|---|---|
| Base Gold Foil Chance | 4.00% |
| Boosted Gold Foil Chance | 8.00% |
| Alchemy Potions Per Chance | 50 |
| Base Black Foil Chance | 0.10% |
| Boosted Black Foil Chance | 0.20% |
| Midnight Potions Per Chance | 50 |
| Points Per Entry | 100,000 |
| Airdrop Chance Per Entry | 0.074074% |
| Entries for Guaranteed Airdrop | 1350 |
| Airdrops for Guaranteed Gold Foil | 25 (13 with Alchemy Potions) |
🔥 The Call
Prepare the wagons. Rally the mages. The Seventh Conflict is almost here.
Forged by loyalty, betrayal, and death itself, HANV stands as a reminder that even in darkness, bonds endure—and debts are never forgotten.
This Conflict will test preparation, resolve, and strategy.
🕛 Points begin February 1st at 12 PM EST / 4 PM UTC.
Enter the next Conclave Arcana Conflict.
Looks very cool. Looks kind of like Solo Leveling
Nice one @hanv this is a cool summoner and the Double Strike is going to be SICK :)
Double strike and swiftness are strong abilities for one unit to have together 😀
Awesome lore! Can’t wait to see @bravetofu do a video about this guy. Double strike with swiftness could make for a lot of fun metas. Great looking card.
Love the art, great job on it @hanv and @nateaguila and team! And the stats are awesome too!
The stats really seem to be very impressive!