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RE: Can Splinterlands get a piece of the mobile gaming market?

That is the main reason I suggested it because if we manage to create a whole new Novice playground content and experience we can use that across the board for onboarding and eventually mobile players can use PC to access the more advanced features of the game. That will make it easy for the team to focus on just creating fun content. As long as we keep the mobile content fun and engaging we should be fine attracting more players.