I haven't been here for a while and couldn't attend the weekly challanges. Now I have some time again and was immediately surprised with a new, exciting format. Instead of sharing weekly battles with certain monsters, we can now share specific strategies on certain rulesets thanks to the multitude of new rulesets. I'm looking forward to seeing and testing the different strategies. This week we have aim true as a ruleset. This means that all attacks always hit the target, so that speed, flying and dodge become irrelevant for the chance to dodge.
Battle 1
https://splinterlands.com?p=battle&id=sl_572fdd53dc903983c720a5b847e8f740&ref=philipp87
Team fire's weakness is speed. First they attack last and then they miss their target even more often. By aim true I thought I can rule out the one negative factor. My team only has to survive long enough for the firepower to break through. Unfortunately, my opponent also had a lot of armor in his luggage, so that my fighters had a hard time with it. Poison + earthquake in combination with the opposing Chaos Dragon and Scattershot wiped out my team very quickly.
Battle 2
https://splinterlands.com?p=battle&id=sl_dcb6ef81f3aab4f949c40347553495e3&ref=philipp87
This true strike match is more about a damage output game. My enemy went for a Bakjira setup with heal and repair, but he misses some damage output. He will make 6 damage per round. With this, he needs 2 complete rounds to go through my Djinn Oshanus. Compared to this, I am able to make 11 damage thanks to my Axemaster. And thanks to the true strike ruleset, these 11 damage will not miss. With that in mind, I am able to kill the Bakjira very quickly and then the other monsters will fall quickly. Due to the Void and the heal + repair, I cannot kill him immediatle, but finally in round 3 the Bakjira is done. At the same time, my Djinn Oshanus still has 4 hitpoints. Now the battle is decided! On top of that, the enemy team was not able to kill a single monster thanks to the void on my Djinn. What a domination!
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