I'll respectfully disagree. I'm not really sympathetic to complaints about the UX pre-filling or comparison to CL presale... it was pretty clear from the beginning that this sale was new and different - vouchers needed for the entire sale, new currency, all proceeds to DAO. If someone gets a lagging page refresh, I'd argue that's more of a UX problem than a voucher needing to be entered manually and not being entered?
It's one thing to honour the bonus packs and give them at cost of a voucher instead of $5 / voucher, but the prop as stated would count all of these as "pre-sale" packs and correspondingly give pre-sale bonuses. I spent the time to plan, read, calculate and double-check my buy before clicking submit - at the risk of not getting in before the cutoff. I have less sympathy for people that clicked buy without reviewing, than I do for people that clicked buy presale but actually bought non-presale.
With that said, I'll respect the community vote. My preference though is these are separate votes.
I only pointed out the CL comparison because you cited it initially but wasn't aware if you knew that it changed from presale to general sale. That vouchers was required is not the issue that was pretty clear, it was the way it worked in practice, enough made the mistake for @aggroed to state on stream that Splinterlands would honour the bonus packs. Actually watched a few players on stream and it is obvious the UX didn't work well with regard to bonus packs. I just think the proposal should only be for extending the presale time, since the vouchers and refunds for packs bought after presale were already verbally agreed to and other streamers have repeated this in their streams. Also support tickets have been issued with regards to vouchers and refunds on that basis.
Thanks, I appreciate the clarification. I wasn't around at the time of CL Presale so it's good background. Thanks for a good respectful dialogue on what can be a divisive issue!
!pizza