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RE: Announcing a New Energy System for Splinterlands Ranked Battles

in #splinterlands2 years ago

Great change to make the game more understandable.

I have 3 comments:

  1. the refill charge rate for champion is way too low given how large the pool will be for early season, especially if Champion 1 players reset into Champion 3. This will result in a pool that gets drained within days by the time most players arrive, and it will favour the top few bots to play 100 games in a day and reap all the rewards.

  2. across the board, the recharge rate should be high enough to be uneconomical for almost all scenarios - otherwise it gives more advantages to bots over players to farm Sps. It sounds like these recharge rates weee picked as an incentive to burn more DEC to increase SPS. However if bot farms earn the majority of that Sps it doesn’t help the community.

Please clarify how the rates were chosen?

  1. After players run out of energy, can the game automatically default players over to playing Practice rounds, preferably without any action or warning ? It would improve the ability for players to play for fun by increasing practice match liquidity. Right now there are never players available for practice.