I agree to a point.
I’ve played plenty of games where I had no hope in ever reaching top of the leaderboard. These are mainstream games where the top players have invested so much time, money, and practice into the platform that they seem like gods to the rest of the player base.
And yet it never reduced my enjoyment of the game. If anything, the challenge/difficulty level of a game is an important aspect to preserving player interest.
That being said, there clearly needs to be a balance, and I’m sure that what you’re getting at. And that makes sense. I’m optimistic that we’ll be able to find that balance for ranked card battles.
But at the same time, don’t forget that land will be adding games within games. At some point in the distant future, it’s possible that what we currently consider the “main event” (the core objective of the game) becomes only one of many activities within a larger ecosystem.
When that happens, it wouldn’t surprise me if each player saw the game (and the point of playing) in a different way. “Winning” for one person make look different than “winning” for another.
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