Hi all,
Introduction
Another post in this series. Thank you for your support in the previous posts 😊
This series intends to determine if there are other aspects of cards that may contribute to increasing its value. Based on your feedback I can focus on more/other things – so feel free to tell me where you want me to go into further detail.
I include some analysis on where the cards fit in terms of gameplay, strategy, comparison with other cards, and a market analysis of its price. Feel free to suggest what more do you want me to look into in this series, and your support is much appreciated!
In this edition I will be looking at the Vampire Bat.
Gameplay Analysis
Vampire Bat is a Common Earth monster from the Chaos Legion Reward set in Splinterlands. With its low mana cost and agility-focused abilities, it serves as a strategic asset for players seeking to enhance evasion and disrupt enemy formations.
Mana Cost: 3
Attack Type: Melee
Melee Attack: 1 (Levels 1–3), 2 (Levels 4–10)
Speed: 3 (Levels 1–2), 4 (Levels 3–5), 5 (Levels 6–10)
Health: 3 (Levels 1–2), 4 (Levels 3–5), 5 (Levels 6–10)
Abilities:
Flying (Level 1): Increases the chance of evading melee or ranged attacks from non-Flying monsters by 25%.
Dodge (Level 6): Further increases the chance of evading melee or ranged attacks by an additional 25%.
Vampire Bat's combination of Flying and Dodge, along with its escalating speed, makes it a formidable evasion specialist, particularly effective in low-mana battles and specific rulesets.
Level-Based Insights
Levels 1–5: At these levels, Vampire Bat offers a melee attack of 1–2, speed of 3–4, and health of 3–4. The Flying ability provides immediate evasion benefits, making it a viable choice for disrupting enemy attacks.
Levels 6–10: With the addition of the Dodge ability at Level 6, coupled with increased speed (up to 5) and health (up to 5), Vampire Bat becomes significantly more elusive, enhancing its role as an evasion tank or secondary attacker.
Comparative Analysis
How does Vampire Bat compare to other low-mana Earth monsters?
Vs. Screeching Vulture: While Screeching Vulture offers the Opportunity ability and self-healing through Scavenger, Vampire Bat's superior evasion abilities (Flying and Dodge) and higher speed make it more suitable for roles requiring high dodge rates.
Vs. Brownie: Brownie provides team support through Inspire and Swiftness but lacks offensive capabilities. Vampire Bat, with its melee attack and evasion skills, offers a balance between offense and defense, making it a more versatile choice in certain scenarios.
Key Takeaway
Vampire Bat is a cost-effective melee attacker within the Earth splinter, excelling in evasion due to its Flying and Dodge abilities. Its low mana cost and high speed make it a strategic choice for players aiming to disrupt enemy attacks and capitalize on rulesets that favor agility.
Synergies
Vampire Bat pairs effectively with:
Barking Spider: Barking Spider's Blind ability further enhances Vampire Bat's evasion, creating a formidable defensive duo.
Brownie: Brownie's Inspire and Swiftness abilities boost Vampire Bat's melee attack and speed, amplifying its offensive and evasive capabilities.
Spirit Hoarder: Spirit Hoarder's Blind ability synergizes with Vampire Bat's evasion skills, increasing the likelihood of enemy attacks missing.
Ruleset Performance
Favorable Rulesets:
Little League: With a mana cost of 3, Vampire Bat is eligible and effective due to its evasion abilities and speed.
Earthquake: Vampire Bat's Flying ability allows it to avoid earthquake damage, providing an advantage in this ruleset.
Super Sneak: All melee monsters have the Sneak ability; Vampire Bat's evasion and speed make it a formidable backline attacker in this scenario.
Challenging Rulesets:
Reverse Speed: Monsters with lower speed attack first; Vampire Bat's high speed may be less advantageous in this scenario.
Aim True: All attacks hit their target; Vampire Bat's evasion abilities are negated, reducing its effectiveness.
Market Analysis
Historical Price Movement
Regular Foil: Approximately $0.01 per BCX, with 453 cards available on the market.
Gold Foil: Approximately $0.16 per BCX, with 11 cards available on the market.
Investment Potential
Vampire Bat's affordability and utility in various battle scenarios make it a valuable addition to any player's collection. Its demand is sustained by its effectiveness in low-mana battles and the strategic advantage provided by its evasion abilities at higher levels.
Conclusion
Vampire Bat stands out as a versatile, low-mana melee attacker within the Earth splinter, offering exceptional evasion capabilities through its Flying and Dodge abilities. Its synergy with various team compositions and effectiveness in multiple rulesets make it a strategic asset for players seeking flexibility and disruption in their battles.
What do you think about this card? Do you use it in your lineups? Share your experiences in the comments and let me know which card you'd like me to analyze next!
Thank you for your continued support and engagement. 😊