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It is frustrating, I can only imagine.

They need to sort it. The Communication I mean.

In one word: Yes!

Was it that bad in the Untamed? What about the private sales in Beta and Alpha?

I see this private sale as a way to dam up the flood of high dollar buyers before the regular sale hits. It may be the only way to track/limit big buyers from tapping the whole supply when the regular sale starts... Sure it may not work, but it also may... what would be worse is all the packs selling out within seconds on day one of the regular sale, as a result of no regulated private sale... At least with the private sale, they can say "no, that is too many packs". A governor could be appplied to the regular sale as well, however if we are going to do SPS power restrictions like the presales, then it's not really a "regular sale" anymore is it? I don't think anyone wants to see/experience that. My biggest bugaboo about all this is not knowing what currencies will be accepted in the private sale. Same as all other pack sales? They also have to be conscious of how the payment type announcment will affect the various assets overall... this is certainly a tricky beast to train. I give props to the dev team, they are doing way beter than I would be in this situation. Considering everything this game has done for the community thus far, they deserve some slack to be cut... there could be much worse problems to have. IMHO, idk if they could be doing any better. The communication will improve as the governance perfects with more trials. Creating an untested ecosystem (and sub-ecosystem systems) from scratch is not an easy challenge, yet there is still no project that impliments a better design for us than this thus far. Bless the method.

You have been cure-rat'ed @master.splinter - enjoy the #oneup.

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P.S. - Just a suggestion - post your videos through LBRY/Odysee and/or 3Speak.

Worse thing about Splinterlands in the player base that think they are entitled to have details about ever decision in the running of the business end of the game. Far too many players are only in it for the money which is sad cause those are the types of player that will kill the game faster than anything.

I use player loosely cause those type of "players" really dont play the game just buy and sell to make $$$ then move on to the next game after the run their current game into the ground.

Perconally I have hope hopes for this game and I hope things work out well. If not I'll just play Eve Online (playing since 2006) where crypto and money making isnt part of the game, thankfully.