https://splinterlands.com?p=battle&id=sl_5d9ac7c82c4d8f4d678a3c4ca4a04bc8&ref=jc3789
Hello once again, Splinterfam and fellow Hivers roaming our Hive Sphere
I’m here again taking on the next battlemage challenge and I’m hoping that you may once again give a bit of time reading this entry.
My thanks in advance
The featured ruleset of the week is BROKEN ARROWS.
Let's see how I gained victory and complete dominance in the battlefield.
█▓▒▒░░░>--R͎͎U͎͎L͎͎E͎͎S͎͎E͎͎T͎-->>>>░░░▒▒▓█
Units with ranged attacks cannot be used.
Units with 2 types of attack (which include ranged) cannot be used.
Consider utilizing units with Thorns or Magic Reflect, as your opponent will have to use either melee or magic units.
If you have melee monsters in the back-line with Sneak or Opportunity, those abilities take precedence. Select a summoner that increases melee attack or a summoner that reduces melee attack of enemies + a tank with Shield. Thorns, Inspire, Blast, Retaliate help in this ruleset.
Blind, flying, dodge are useless. This Ruleset doesn't give Ranged monsters the ability to attack from the first position. Choose higher speed or higher health combined with high damage output. Return Fire ability is great in this ruleset.
█▓▒▒░░░>--͎L͎͎I͎͎N͎͎E͎ ͎U͎͎P͎-->>>>░░░▒▒▓█
Kindly click on the image to see the actual battle.
█▓▒▒░░░>--͎S͎͎U͎͎M͎͎M͎͎O͎͎N͎͎E͎͎R͎: ͎T͎͎A͎͎R͎͎S͎͎A͎-->>>>░░░▒▒▓█
█▓▒▒░░░>--͎F͎͎O͎͎R͎͎G͎͎O͎͎T͎͎T͎͎E͎͎N͎ ͎O͎͎N͎͎E͎-->>>>░░░▒▒▓█
█▓▒▒░░░>--͎C͎͎O͎͎R͎͎P͎͎S͎͎E͎ ͎F͎͎I͎͎E͎͎N͎͎D͎-->>>>░░░▒▒▓█
█▓▒▒░░░>--͎C͎͎L͎͎O͎͎C͎͎K͎͎W͎͎O͎͎R͎͎K͎ ͎A͎͎I͎͎D͎͎E͎-->>>>░░░▒▒▓█
█▓▒▒░░░>--͎S͎͎P͎͎I͎͎R͎͎I͎͎T͎ ͎H͎͎O͎͎A͎͎R͎͎D͎͎E͎͎R͎-->>>>░░░▒▒▓█
█▓▒▒░░░>--͎D͎͎I͎͎S͎͎I͎͎N͎͎T͎͎E͎͎G͎͎R͎͎A͎͎T͎͎O͎͎R͎-->>>>░░░▒▒▓█
█▓▒▒░░░>--͎T͎͎E͎͎N͎͎Y͎͎I͎͎I͎ ͎S͎͎T͎͎R͎͎I͎͎K͎͎E͎͎R͎-->>>>░░░▒▒▓█
█▓▒▒░░░>--͎T͎͎H͎͎E͎ ͎B͎͎A͎͎T͎͎T͎͎L͎͎E͎-->>>>░░░▒▒▓█
The summoners graced the battlefield. The monsters were summoned. The opponent battlemage also chose the path to melee warfare. He chose the Water Splinter melee monsters. The granting of abilities commenced. Opponents got de-buffed attack power. I can see that while his monsters got speed, they are clearly underpowered.
Since the opponents has more speedy monsters than my selection, the round 1 was initiated by an attack from the opponent's Tank which the immediately activated my Tanks innate ability Retaliate. The activation of Retaliate helped in removing the opponent Tank's shield which made easy for my monsters to attack and damage its HP immediately.
My Tank's Retaliate seems to be too eager and working quite well as it had activated quite too often this initial round helping in eliminating a low level HP monster. The Retaliate was activated 4times out of 5attacks it received. A very helpful ability indeed.
Before the round ended, two of opponent's monster were killed and left the battlefield while one was killed in mine. My team is clearly dominating the battlefield.
The next battle immediately started afterward. One monster from the opponent line-up was immediately killed while their current Tank was killed in return when my Tanks Retaliate activated again thereby effectively reducing the enemy total strength to two monsters.
The last round came and went far too easy for my monsters too. With only two monsters remaining the victory is all but a few seconds and a few strikes away. My Tank's Retaliate never activated but the result is still the same. Also I never got to see my Disintegrator's Trample ability since the only monster it killed was the last of the opponent's when I finally seized victory
I still have a spare mana to use when I completed my line-up. After witnessing the battle I noticed that I could have easily won have I used another melee monster in lieu of my Clockwork Aide. Another monster like Uraeus or Xenith Monk would have contributed more in my victory and the battle ended sooner.
That is all for this week’s challenge folks.
Hope to see you again next time.
As always, thank you for reading.
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