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RE: SPS Governance Proposal - Daily Burn of Unsold Chaos Legion Packs

in #splinterlands2 years ago

I think this is a bit extreme. Pack sales slowed down from the FLOOD of new stuff the team released at once... TOO MUCH TOO FAST. This seems like a very shortsighted way to address slow sales. Better timing of releases (ie SPACED OUT JUST A LITTLE) would have been a better move imo. Why not wait for land to be released and see how many cards get soaked up from that alone? This is jumping the gun. Plan ahead a little better with new release timing and you will see packs sales be more consistent. A lot of the community is tapped out from RW, TD, GLX RUNI etc. Give people some time to recover and pack sales will pick up!
I also like Dave's idea of replacing the LB prized with packs... kills two birds with one stone!
You guys need to stick to your mantra: LET MARKETS MARKET!!

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Hey @fatjimmy, while I think your point is very valid about all the moves lately being extreme, I think the Matt/Aggy are putting out the issues they see along with their solutions, and really figuring out what the community would want (or not want). I agree it is not a good look though, and maybe its just part of the messy introduction of the DAO usage to make decisions.

My biggest point about all these proposals (some I will vote for and some I won't), is that they are all a symptom of the same problem. Collectively we felt (devs included) the game was taking off and hitting the big time. While we did make a lot of gains in recognition and certainly blew past the competition in many areas, I think the eye was taking off the ball on one of the core elements that will make the game successful on a grand scale: the new user and small user experience.

Like I said I give lots of credit to the Dev team for making some truly awesome decisions: the addition of personnel, the new game additions, the backend work on the dev side, etc have been fantastic. But we can't reach the masses until we also are able to not only attract, BUT TO RETAIN the new and smaller human players (not bots).

On the plus side I think @yabapmatt is squarely focused on that along with others on the team. I think they will pay much more attention to the complicated puzzle required to achieve the solution to this problem. I'm not sure they will admit this as they have the most popular and deep game in the space, but as long as Yaba focuses on this part of the equation then I believe all the great things they've done will shine even brighter.

Its not easy, but I have faith they will figure it out!

Yes you are absolutely correct it miss the small user experience.

Splinterlands done a really amizing offert to the Splinterfest and with a small user experience they would sure sell a lot of packs, but to take part in this promotion you need at least 16 million Dec and with this "small" (obvisiouly it is a very small amount for the splinterlands team) amount you got no runis, no CL-bonus packs from this promotion and only a few SPTD-Packs, so to get really a good package you need to have 160 million DECs.

That's the problem: The Splinterlands team is now so aloof that only people who want to invest five or six-digit dollar amounts are supported, actually only those where the amounts are six digits, everyone else is obviously not up to the effort value. But if you only rely on large investors and alienate all the small players, you will of course have problems selling your packs in the end, because there are not many who just want to put a six-figure dollar amount into this game.

But I have another suggestion also: You can buy a legendary potion for 40 DEC or a alchemy potion for 50 DEC, but in the end much player have them just in the inventar and don't know how to use them at all. If a pack cost 4000 DEC than it would mean 100 legendary or 80 alchemy potions. Ok you get discount with guild and so on, so let it be 200 legendary potions or 160 alchemy potions for one pack - I really think that a lot of players would exchange their unused potions for packe if they could do so.

In my opinion, Splinterlands is once again trying to solve a problem that they created themselves.

You mention some valid points.
For example the potion problem is real. Most players have accumulated a huge amount of potions with no use case at all.

I personally also wonder if all these presales with all the hype and all the discounts for first-time buyers are ultimately counterproductive, because some whales might then make a huge splash, but everyone else may think after the presale that they missed out on the best opportunities anyway and thus see no point of buying under much worse conditions?
How about simply offering products for sale on date x for everyone at the same conditions and that's it. Without any presales at all?
A good product should be able to be sold continuously, without having to appeal to human greed (who gets as much as they can first?) in such an extreme way.

Yes this is also a valid point. In the end you can say that a chaos legion pack loose worth with every airdrop who will take place. as you cannot get anything from the previous airdrops, so as player it is best to buy immediately all packs you need and than no more packs at all, what slow down the process of selling packs after the first hype.

if there not using any potions then tha means there not buying any packs ever and just take out of the ecosystem and never put in ..want to use the potions????? BUY PACKS THEY APPLY TO LL except Gladiators....my question is whats up with the coins kinda useless now dont get any as reward dont know any that go that route to get packs or buy potions when they give so many potions out now so the cin is just in the way now a goood idea would be that you could sell your extra potions for coins at least it would give the coin a purpose again...but hey who am i just a pee_on

if there not using any potions then tha means there not buying any packs ever and just take out of the ecosystem and never put in ...

That's just nonsense.

I already bought cards here when most players of nowadays didn't even know that Splinterlands exists at all.
I bought lots of packs.
Nowadays I buy assets solely in the market as my decks are build from pure gold foil cards only where it would be counterproductive to buy packs.

And yes, of course, I take out some of my winnings (after I put in more money than you will do in your whole life). :)

The rapidity of these economic proposals is not encouraging.

Definitely a lot of changes, but I think they are getting some good feedback. So while it might be a little negative for now, I'm happy to see they are seeing how people feel about things. That's the best way to improve... Listen! :)

 2 years ago  Reveal Comment

I agree. Burning DEC and SPS is one thing. Burning assets is another.

In my opinion a better alternative would be rather than burn the packs, lock them in the DAO and decide what to do with them later.

Too much 'meddling' with the market right now... that's not a good look or a good idea as the team has themselves stated for years...

I agree with the main point above (There was too much new purchasable stuff added too close together). I don't think we need a burn at all. Lets not forget pack FOMO that hits when the last percent of packs are on sale. I suspect that happens around the One Million pack mark if not sooner. If wanting to remove packs from circulation give a set amount to the DAO either as a gift or as a promise to pay (have the DAO sell them one plus year after the set is sold out. The DAO then pays Splinterlands the company the agreed upon amount for said packs, DAO keeps the profit). Removing DEC from leaderboard prizes and replacing with packs seems like an obvious next move.

That is true but one loses the airdrop value that purchasing directly from the Splinterland site gives when purchasing from non Splinterland marketplaces. Packs that are actively being sold on the Splinterlands site have historically always been cheaper to purchase on 2nd/3rd party markets. This is because of many factors such as bulk purchase bonuses that lower pack cost and opportunities with the fluctuating DEC USD value. Once sold out on the official site packs usually take a jump upwards in price on all other markets or at least historically they have.

Edit: its also true that at some point each and every sold edition open value was worth less then the contents inside. Don't look at the cards in today's value. Think what they could be worth once out of print. My collections USD worth has mainly come from openign packs that had contents in them (at the time of opening) valued less than I paid for the pack. The same mindset should be applied to the undervalued Reward cards currently in print. Good luck on your Splinterlands journey.

Yeah totally agree. Like 90% of the world doesn't want to spend more than a few hundred dollars on anything in a single month yet they released loads of stuff at the same time