For many of the Weekly Battle Features for the Splinterlands Weekly Challenge you will see mostly battles that are winners for the person posting! I'm no different, it is nicer to write about how you were a tactical genius rather than the person getting stomped on!
However, for this week... I could resist writing about this hilarious battle that ended up going bad on me... it is just too funny to not share!
The Silvershield Assassin
The Silvershield Assassin is one of the new cards that have started appearing in the Life Splinter... Following the tradition of the Life Splinter being the boring do-gooder splinter, they have followed the traditional naming system of Silvershield "Blah"... Silvershield Warrior, Silvershield Archer, Silvershield Tank, Silvershield Sneak, Silvershield Damage Sponge...
Well, at least with this naming system, you are pretty clear on what the card does... the Silvershield Assassin is a card that is pretty high mana (at 7 mana) and I am lucky enough to have drawn a Gold Foil version... which I'm keeping for the moment as it is more powerful than the vanilla cards that I have. However, as soon as the vanilla card levels up... I'm dumping this guy! There's a bit of ruthless loyalty for you...
The Setup
This was a particularly low mana game with the Magic cards out of play... and there was only the option of the Splintershield Life Splinter or the non-Splintershield Earth Splinter. I figured I would go for the Life Splinter in the hopes of snagging a cool game to feature for this post... well, I got a game that I would feature... but less cool, and more face-palm funny...
Seeing as the Magic cards are out of play... I thought I would go with a clever and sneaky attack on the back... whilst the Lord Arianthus card would hold the front line, just being passive aggressive and making the enemy team hurt themselves... meanwhile, the Silvershield Assassin would start to whittle away at the enemy team from the back, and before they knew it... I would have taken out their team from the soft back end...
WTF!!!!
What sort of maniac plays a Melee Self Healing Tank at the back of their team?!?!?!?!.... The Flesh Golem on the other team heals 4 health per turn and can't hit me... My Silvershield Asssassin causes two hits of 2 damage each turn for a total of 4 damage... our two Lord Arianthus tanks stare at each other across the battlefield...
This is the most hilariously epic fail of a battle... each round ends up back at the beginning... I hit for 4 damage, he heals 4 damage and nothing else happens... this is as riveting as watching Test cricket!
Anyway, if you are curious... after 20 rounds of the same thing happening... fatigue starts to set in for the monsters, with every monster card losing 1 health then 2 health then 3 health per round until there is no one left. Unfortunately for me, armour doesn't protect against this decay... and so the +1 health from the Earth Splinter Summoner comes into play... My cards just have less health than the other team plus no healing ability... and so, I'm roundly defeated by everyone just getting tired and falling over.
Analysis
Well... sometimes you try to be a smartarse and pick up a sneaky win... and sometimes you try to be a smartarse and fall flat on your face! It's hilarious... but somewhat painful! However, in my defence... WHO THE HELL PLAYS FLESH GOLEM AT THE BACK!?!?!?!?!??!
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It was actually quite a clever move.....
It's irrational to play non magic ranged attacks in low mana battles, because often your tanks don't have enough to soak up at the front, rendering them less use, so you're left with melee and magic, which Lord A can deal with.
They were probably anticipating Lord A wiping out at least one or two enemies, then he's left with the Flesh Golem.
If you'd have had the poison ability with the assassin, you would have wiped out the Golem and done enough damage to Lord A within 20 rounds (before his thorns got you) to win.
I actually quite like the card, but it's best employed with the Feral Spirit - if you play dragon and something with inspire he effectively does 10 damage per round, factoring in poison. There's no sneak card like him if you stack the buffs.
Add on two tanks, the armourer and a shield buffer like Defender of the Truth and it's not a bad combo with you doing 15 damage from the back each round, but it needs 30 + mana.
Hmmm... yes, I see that point about the ranged monsters. They too easily get into the front lines. Wow, you have some pretty detailed strats on the game... I wing it most of the time!
I thought it was all about strategy! Down below Champions however, it largely comes down to whose got the highest power cards, the higher up you go it becomes more like poker.
Shhhhh... I'm in Gold and low Diamond.. and I live happy in my blissful delusion that it is mostly due to my extreme genius!
Hahaha.. this is really funny and out of the box 😂 what a fun lose.. fatigue battle is always an advantage for those self-healing monster.
Haha... yes... it's always funnier when it happens to someone else!
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Bwahahahahhaha!
I much enjoyed reading this post. I'm very sorry for your embarrassing loss. But there's no shame in fighting until you fall over. 😂
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Yes yes... this sort of thing is much funnier when it happens to someone else!
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