one of the ways that Splinterlands is failing, right now, is with player engagement.
Agree! On the daily quest. We need to make it more challenging and variable
So:
@aggroed Can we have a panel discussion during the fest where we can discuss this and other things about the economy of the game? I will be interested in such discussion.
How to address the 'oversupply' problem, the simple answer could be land, but also how can we incentivize just simple card combine. I think pushing reward curve towards the Champion league is a step in the right direction, but at the same time, we don't want to discourage manual player at the lower leagues, who may not be able to buy $10K worth of cards (yes, rental could be the answer, but is that the only answer?)
Is changing the in-game rewards to SPS essentially turning SL into a faucet for SPS? If it is, I am sure stakeholders don't appreciate that for the long term. Again, where can we discuss this properly and at good length?
Throught provoking post @axrho !
Many thanks!
Thought provoking reply, thank you.
as to your 2nd point- that exact idea is the subject of a future post.
as well as the 3rd point, that will be a central idea of my next post in this series: "Player Engagement- Battle Earnings and Rewards"
Thank you.
Better be an activist, than a silent investor or hedge fund manager. In real life, most hedge fund managers are activitists.
By the way, next time when you post, post 'from Splinterlands', as opposed to use it as a tag. You have to subscribe to the Splinterlands community, then you should be able to do it..