Sounds like an awesome contest. Here's an Instrumental I made to enter into this.
https://dsound.audio/#/@fresheiremusic/horror-style-hiphop-beat-by-fresheiremusic
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Sounds like an awesome contest. Here's an Instrumental I made to enter into this.
https://dsound.audio/#/@fresheiremusic/horror-style-hiphop-beat-by-fresheiremusic
The body of the track is really good. I like your arrangement, uncomplicated groove and the synth. The mix is unorthodox but works really well for me. Sub has good kick, the coming in and out of the shakers is a welcome yet subtle change to keep the track (and your arrangement) interesting.
Definitely a track one does not forget easily because of the spooky melody and its minimalism.
As for improvement suggestions: This probably comes all down to taste, but I would love for the drum breaks to be supported by a lead or something else coming in. If you see the track as it is like a cake, it's just the cherry on top. Doesn't matter what: A werewolf sample, another characteristic lead line going in and out, just something to spice up these parts a bit more later in the track and to change things up a little from the first verse and chorus.
Then again, if this is made for rap vocals, it's probably perfect the way it is! A solid beat to make a very special track to.
Other than that you should really participate in #sml or #beatbattle if you aren't already. Your sound would be a great addition to the gang.
Continue <3
thanks a lot for your feedback. Yes I agree, I tried a few lead lines but just couldn't get the right sound or melody without losing the spooky feel to the track. Yea, it is intended for a rap to go over it. I've found in the past when I made a track with too many melodies going on at once, it worked great as an instrumental standalone but as a rap track it became a bit muddle.
@paradigmprospect:
Excellent feedback! Thanks a mil for popping in and giving your comment, very much appreciated my friend. :-) Now, everyone take note here... This IS what this contest is all about.
I could not have said it better. And well... I can't add my 0.02 into the mix LOL
I just love hanging out with musicians and other nerds of my wavelength <3
This challenge is an inspiring idea to help elevate all participants.
You know, those damn blind spots for my own music... I tend to get closest to them analyzing other people's tracks and going "Wait. I do that all the time as well. Check!"
Right on, same here. And you are right, we all have those spots! LMAO :-D When listening in on others songs, I try to pick up a few good habits and get rid of my bad ones LOL.
Just saw you entered this for #sml, awesome!
good luck dude
followed
Very trippy track with kinda chaotic feeling in it. It would be great soundtrack in some dark movie where is always rainy or snowy. Really digging the vibe ;)
thanks man. appreciate it. i'll check out your track here now
Overall, one of my favorite submissions one can discover under this post. It sounds like a game soundrack for some of the Batman & Robin games for SEGA.
Hey @fresheiremusic, it's very catchy! I enjoyed it! That Snare sound could get some amount of Reverb. Great job overall! :))))
Hi, thanks for your feedback. Much appreciated. Next time I have the project open to do more work on it I'll try out some reverb
You are welcome! : )
Nice!! For my ears, a lil percussion (some scattered hats or something) to fill out some of the more empty parts of the song would add a nice flavor. Also perhaps some transition sounds between parts.
You're mix is good! Could use a little more compression/limiting. I feel like some of your synths and drums get a little covered up in the mix during the busier parts. Great work though man! Can't wait to hear some vox on it!
thanks for the feedback. I'm alway trying to improve so I love hearing from people. I'll work on it next time I have the file open again. thanks again :)
Absolutely! Thanks for sharing!
sp00ky styleeee.
The arrangement progresses nicely from idea to idea. Each melodic and rhythmic element fits together well, and you explore each possibility enough without dragging on and having the combination become stale. I think it works well with your stated goal of having a rap over it.
Production wise, I would consider pulling the level of the kick back jussssst a little bit, maybe 2-3db? I think it's sapping energy from the other elements of your track, and causing them to "hit" not quite as a hard. Everything sounds very cohesive, but there isn't much going on in the stereo field creating interest. Don't be afraid to hard-pan an element left or right. I could hear one of the later high melody reintroductions panned to one side and matched with a contrasting element on the other side of the stereo field.
Another thought, maybe a few unexpected elements throughout the track would ratchet up the interest level a bit. Maybe a quick synth arpeggio in the high register every 4 bars in a section, or a "one shot" sample here and there?
Thanks a lot for your feedback. I'm glad you took the time to listen and write that. I'll definitely make some edits next time I have the file open based on what you said and try consider it for future tracks also
First things to say is the track is incredibly unique!
The atmosphere of the synth gives it that sort of childish feeling and that bendy synth has a decent amount of bass on it which compliment the higher pitch synth. The melodies as a whole in the track are a bit bland at times so a bit of variance could be added but the melodies used are generally catchy, uneasy and perfect for a horror style beat. It's quite minimalist but with a vocalist or just another underlying synth under the house-y synth that follows the melody in some parts would be great.
The portamento (or pitch automation i dont know what you used) makes me think of an alert siren, which is a positive when you're making a very spooky beat. The background arp (or delaying, panning, acid-style synth) might be my favorite thing in the track, its just so uneasy, bassy and compliments the main synth. Normally i'd say single hit kicks as a buildup aren't really that attention grabbing but i've gotta say you've really pulled it off considering the arp and melody. The slowness of the kicks hitting is really unsettling and its really good for a buildup before the snare kicks in. And boy does that kick fucking kick dude! I feel the actual transition to just the kick to kick and snare could be improved with maybe a riser, a sound effect (maybe a good ole scream) or a reverse cymbal or something. The snare is amazing and I don't think I can say anything bad about it. Its thick, crunchy and sits well in the track considering how heavy the kick is.
The house-y synth I previously mentioned is really good I just think it needs to be a tad louder. When it does kick in though, the quiet cymbals underneath all the synth work do actually add a lot to the main 'drop'. I think the shaker that plays during this is a great idea but I think it could be improved by either adding hats or some other small percussion with it, or perhaps have it pan back and forth between left and right, just cause the way it plays only in the left ear is a little nauseating. The drums in general I feel could have a little variance just cause they are a little bit clockwork with just kick-snare-kick-snare. The final good note I wanna leave on is that the outro to the track is amazing and I had the last 4-8 bars on repeat to hear that ending with just the higher synth over and over again.
Overall, the beat is incredibly original and definitely surprised me when I listened to it and on a whole its an incredibly decent track. I hope you find this feedback helpful, I hope I'm not being too harsh or picky with my feedback (if so just take it with a grain of salt). Good luck in the competition and keep making original music cause you've got many others here who ought to be impressed too!
Thanks for your feedback. I appreciate that you looked at both positive and the lesser aspects of the track as it gives me ideas on how to improve in future. Thanks so much for such a detailed review. It means a lot that you took the time to do it. I'll definitely take everything you said into consideration and try work on it in newer tracks.