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RE: SMA Feedback Contest Round 6! A DSound Community Initiative.

Gave it a few listens, and here's my feedback.

So once again you start off with an oomph! of sound and speech sample, before settling into your beat. Still not sure how I feel about that device, but it does get my attention...

For the next forty odd seconds the beat gets established. Everything has a very distant source vibe to the sound, and as it progresses I get a feeling of hollowness waiting to be filled... Then at about 0:49 the bass line fills in that hollow space very nicely. I like how the clappy beat adds a nice syncopation over the fat bass here... Sounds like bamboo sticks combined with finger snapping or something.

Overall it's not as experimental as some of your previous entries, and I think that is a deliberate choice in order to make room for the dialogue - great scene from The Wire right there.

After the "smart ass pawns" line, at 4:37, the keyboards add a good high end to the melodic structure, right when my ears were beginning to want something like that. It's the second time in the piece that you create a need and then fulfill it.

Good straightforward work with an excellent balance of sounds.

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Thanks for listening and feedbacking @fireawaymarmot
I forgot to mention that most of the sounds in this track, i recorded from an online chess game. I love and play a lot of speed chess and was like, "hey! I should sample these and make a tune!" I also was going for a minimal sound with this track. When you are in da club, that bass will war and fill the space wonderfully! And as well, I am always thinking about mixing my tunes! the idea of some vocal right off top can be fun for the dj. and this tune is made directly for that dj man. thanks kindly for your mind, ears, and time!