Transhumans in Old San Francisco, Dread Pirate Empire in Mallorca - shit just got real for #RISINGSTEEM [post 6, pre-game 2050]

in #risingsteem8 years ago

Image Src: Guesscui on DeviantArt - this is how I imagine transhumans and pirates playing poker.

Backstory

The year is 2050, a new world has emerged from decades of chaos and despair. Global economic collapse has happened, followed by total war between the US/NATO, Russia, Europe and China. Soon India, Pakistan, Iran, Brazil, and the rest of the world was dragged into the conflict. A combination of nuclear weapons, designer plagues, and robotic weapons has destroyed civilization as we know it.

Amid the rubble, the stirrings of individual new communities begins to happen. From the chaos, new state actors emerged. Each with it's own government style, agenda, and purpose. What will yours be? What destiny awaits your people?

The Map - post 06 (10/5) - year 2050 (turn 0)

NEW NATIONS

HOMO DEUS

  • Creator: @tyler-roi
  • Trait #1: Transhumanist Ascension (+15% technological growth, +10% Military unit cost)
  • Trait #2: Cybernetic Enhancements (+5% Industry, +5% Military unit combat power)
  • Places: San Francisco & Surrounding
  • Capital: San Francisco, with the new seat of government being a gigantic campus with constant experiments in policy and technology taking place called Ex Machina. 
  • HISTORY:

 Homo Deus started from the ashes of Silicon Valley. The beliefs of capitalism, independent freedom, and transhumanism survived the apocalypse, and those who doubled down quickly thrived in the new environment. They continue to frantically develop technology, believing that only through innovation and evolution will humanity continue to survive.Through the extensive use of microcorporations and innovative use of different technologies, they have created a unique society with laws and political decisions made through complex technologies. Despite their focus on innovation and development, their society has become very stratified with former CEOs, Executives, and politicians retaining much of their prestige and power, while others find themselves perpetually lagging behind.Common Languages:English, Spanish, Clickwise (a new language spoken by the heavily augmented, argued to be the most efficient language, whatever that means)

Ethnicities: Highly mixed, including mixed Caucasian European, Chinese, Japanese, Mexican, African, etc.Internal 

Politics: Ostensibly, Homo Deus is an extreme meritocracy. Despite this assertion, there are a great number of tensions within their society. Many at the bottom of the civilization have limited ability to move upwards through society, and “experimental ethics” has become a thing of the past. The wealthy and the brilliant continue to push towards the bleeding edge, often uncaring about the externalities. 


Grand Empire de los Pirates Mallorca

  • Creator: @mallorca
  • Trait #1: Social Welfare Program ( Population Grows 10% Faster )
  • Trait #2:  High-Density Farming  (+1 Agriculture / Province )
  • Places: Mallorca islands (capital), Algiers
  • History: We are a nation of sailors. We like to conquer and trade and are always open for new adventures. What ever may come in the future we will always love our island and beloved leader: El Capitano !El Capitano made Mallorca what it is today, don't be foolish and run away. 

OTHER PLAYERS 

We really could use some players in the Old World! Europe/Asia/MiddleEast/Africa

Update on Rules

Coming soon! Balancing the pop growth rates right now. Read more about it in previous posts - including Syndicates in the last post.

A fair bit of warning though - a lot of players are picking high-tech starting traits. This is good, just know what the game balance is going to be like. Agricultural Nations will be able to expand faster in the early game since they are more focused on population growth. In the later game though, when the map is filled, they might have problems in combat against tech-buffed players. So the strategy might be - for Ag Civs - throw a lot of units at another player maybe 30 days in, and for High Tech Civs - either strike very early (before ag civs get pop up) or strike late (after the map has been filled and your cities are also mature). Mid-game will favor agricultural Civs that grow faster.

JOIN NOW & CREATE YOUR NATION! STEPS BELOW:

1. Pick 5 Provinces from the Map

  • NATION PLAYER: Make sure the provinces are touching or nearby on water - name them if you'd like, but also pick one as your capital.
  • SYNDICATE PLAYER: Pick up to 5 Megacities in any one continent/region.

2. Pick a name and design a flag (use a flagmaker or photoshop)

3. Name your government type and select 2 perks that describe it

  • Distributed Authority (+3 Permanent Stability)
  • High-Density Farming (+1 Agriculture / Province )
  • Skilled Surveyors  (+1 Resources / Province )
  • Skilled Engineers (+1 Industry / Province )
  • Digital Currency   (+1 Commerce / Province )
  • Conscription Military (Military Units cost 10% less)
  • Social Welfare Program (Population Grows 10% Faster)
  • Higher Education System (Tech. level grows 10% faster)
  • Free Market Doctrine (Commerce 10% more effective)
  • Planned Economy (Commerce 10% less effective but industry is 15% more effective)
  • MORE Available here - via @dahaz159
  • SUMBIT YOUR OWN (but @iontom -  the game master - will need to approve it, so don't make it overpowered)

4. Write some history & information about your country

  • History: how did it start, maybe a paragraph - talk about survival after the war period.
  • Common Languages, Religions, Ethnicities, Political Divisions
  • Any other relevant story telling!

5. Compete for Prizes!

All SBD on RisingSteem official posts will be allocated to the top 5 nations at the end of play. (You get to keep the SBD from any lore-building self-posts you make.)

  • 25% for the top-scorer
  • 15% for number 2
  • 15% for number 3
  • 10% for 4th
  • 10% for 5th

That's it - that's all - post your nation in the comments! Or make your own post under the tag "RisingSteem" and link it in the comments! 

(Aiming for a Game Start Either Wed Oct 12 or 19 depending on how many players signup and how long it takes to iron out the rule set)
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I can't wait to see what people think up next! Looking forward to more players!