Thank you for your analysis of Rising Star.
I am intrigued to know why you think price can only decrease? We have seen a stable price for months and we have many features of the game designed to make STARBITS desirable including bonus card packs compared to buying with HIVE.
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I play since only few day so it's possible that I haven't seen the full potential of the other features but in first impression more players means more STARBITS and even we buy pack with STARBITS NFT in pack increase STARBITS production so for me and I haven't seen your roadmap if no big features burning STARBITS comes the price token will be decrease. Same with NFT which will become numerous after many month.
An idea i see in other Dapp Game which works before more than 1 years (CryptoDynasty) is create a pool reward based on tax on transaction or on pack purchase which pays out one % per day. On this % each players who has stacked STARBITS have a dividend.
For exemple Pool is 100 HIVE game return 10% of pool by day => 10 HIVE. As a player i have stacked 10% of all stacked STARBITS i win 0.1 HIVE.
In this way less players want to sell STARBITS and price is stable.
An other way is a Leaderboard or an other pool reward which works on functionnality which burn STARBITS a bit like we burn STARBITS to play at mini-game or Battle of Band.
I like to understand and analyse the systems of Dapp Game :p
We have a lot of plans to combat inflation. Remember we are still in alpha. For example we just introduced our first seasonal event. As soon as we released it people bought A LOT of packs with their STARBITS.
All suggestions are welcome and will be considered.