Newbie analysis in Rising Star

in #risingstar4 years ago (edited)

Hello All!

I'm Holystic also called CryptoGameur because i'm a promising dapp hunter.

article_risingstar.png

On HIVE blockchain I discovered CryptoBrewMaster first but I wanted to write first about Rising Star because I have the feeling this Dapp is more accomplished.

It's my first article on Hive.io and i love calculate many profitable action on Dapp Game, i'm sure in the future we will you will be able to earn money regularly with the right tricks.

I am pleased to present my first technical analysis of a dapp :) (Sorry in advance if I make approximations)

First Analyse

First of all analyze the general elements :

This Dapp seems to be launched from 2-3 month so it's really new game.
I dont' found how many players have STARBITS. (if you have a tips ^^)
This game is a type Click & Wait. Time is a value.

It is important to keep in mind that to make money in Dapp we need generate value that another players want to buy or trade ressources.
It's an important leverage effect because we have multifactor (blockchain on which Dapp is develop, money in game and NFT by arrival of new players).

For me in Rising Star we have 2 ways for generate value.

=> Generate Starbits.
=> Open Pack and resell the cards at a higher price than the purchase of the package.

Card, Skill, Luck, Mission are ressources to generate more quickly STARBITS.

STARBITS profitability depends from market price and how many you can generate in a day.

New play in this game

Invest in Time


Tips : energy recover 1% by 5mn so full energy recover in 8h20mn. Normal players can click during 2 full energy bar for me. (without pizza or coffee of course).
So starting without Fan card for me you can generate 400-500 STARBITS by day (free) so if we calculate now by HIVE price by Dollars price you can produce 13500 STARBITS by month => 6,75 HIVE => 1,14$. It's little i know but it's free :)

By exemple if you can launch STARBITS Millionnaire mission 3 times (65%*3 aka 195% aka 2 full bar) by day 900000 by month => 450 HIVE => 76,5$ (more interesting for 3 click by day :p)

Invest in Pack

For me Pack costs 10K STARBITS so each card costs 3.333 STARBITS. In case of card with probability with 1/10 we need to open 10 card in pack to find it so for me this card cost 33.333 STARBITS. it is certainly not the real price but it allows to have a basis of calculation.

With this logic =>

ProbsPrice (STARBITS)x more expensive
1/10330
1/501665
1/752507,5
1/10033310
1/20066620
1/25083325
1/3001.00030
1/5001.66650
1/9003.00090
1/15005.000150
1/1500050.0001515
1/2500083.3332525
1/50000166.6665050

It's a good idea to know if the right price in marketplace.
So for me better way to buy in marketplace to have regular progression without use only luck.

For Finish

Warning for me NFT and SARTBITS price can only decrease don't stack this! The only value is resell or produce STARBITS.

Thank you for reading! If this analyse you like say me I project to write another like that on my Dapp Game vision!

We rock

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Thank you for your analysis of Rising Star.

I am intrigued to know why you think price can only decrease? We have seen a stable price for months and we have many features of the game designed to make STARBITS desirable including bonus card packs compared to buying with HIVE.

This post gives you one entry into the weekly prize draw to win a 3 card Rising Star booster pack.
Post once a day and use the #risingstar tag to get more entries.

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Join our curation trail to automatically upvote posts about Rising Star.

!BEER

I'm already on curation trail^^

I play since only few day so it's possible that I haven't seen the full potential of the other features but in first impression more players means more STARBITS and even we buy pack with STARBITS NFT in pack increase STARBITS production so for me and I haven't seen your roadmap if no big features burning STARBITS comes the price token will be decrease. Same with NFT which will become numerous after many month.

An idea i see in other Dapp Game which works before more than 1 years (CryptoDynasty) is create a pool reward based on tax on transaction or on pack purchase which pays out one % per day. On this % each players who has stacked STARBITS have a dividend.
For exemple Pool is 100 HIVE game return 10% of pool by day => 10 HIVE. As a player i have stacked 10% of all stacked STARBITS i win 0.1 HIVE.

In this way less players want to sell STARBITS and price is stable.

An other way is a Leaderboard or an other pool reward which works on functionnality which burn STARBITS a bit like we burn STARBITS to play at mini-game or Battle of Band.

I like to understand and analyse the systems of Dapp Game :p

We have a lot of plans to combat inflation. Remember we are still in alpha. For example we just introduced our first seasonal event. As soon as we released it people bought A LOT of packs with their STARBITS.

All suggestions are welcome and will be considered.


Hey @holystic, here is a little bit of BEER from @risingstargame for you. Enjoy it!

Learn how to earn FREE BEER each day by staking your BEER.

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