Rigging in Houdini to export to Unity (With a FBX scale fix)

in #rigging6 years ago

This video covers a bit of the thought process behind how I am rigging my character it was meant to be a Dev-log but feels more like a tutorial at the moment. The character Is being prepared for animation re-targeting first so that I can focus on game character and environment work. I do want to do original animations but at this point it will be a distraction.

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It is always wonderful to see your posts progressing your project forward <3 I had a friend who loves Houdini :) ...but she hates rigging XD

It is very easy to understand someone hating rigging. :)

I have the other problem I enjoy rigging and it becomes a a massive time drain.

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