Update released! - Character creation system and more!

in #revulsion6 years ago (edited)

https://steamcommunity.com/games/719180/announcements/detail/1674661221681463612

You can find the game here.
https://store.steampowered.com/app/719180/Revulsion/

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  • Character Creation system
    You can now save up to 6 unique savegame slots and you can even choose the base attributes of each of your characters as well.

You can play as the following classes.

Soldier
Standard class already available in previous version of the game.

Scout
Higher base accuracy and movement. Play this class if you want movement mechanics closer to the original doom. The drawback is that you are a lot more squishy by default.

Enforcer
Slower movement, much worse base accuracy, higher damage and higher damage resistance. Crouching increases accuracy. Player enforcer if you prefer more modern FPS movement and accuracy mechanics.

There is also the Depraved and the Wizard classes but they are not yet available to play yet. They will be unlocked with the trophy / Achievement system I am working on next.


  • Upgrading blueprints above standard quality is not possible unless you are at the level cap.

  • The howitzer weapon has been turned into a high powered Acid Cannon that deals poison damage.

  • Many other minor changes and tweaks to the game.

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Wizard looks interesting, what are his abilities :D?

He has a reduction of normal ammo limitations but he has a large mana pool that auto regenerates. I will also be adding a greater variety of magical weapons to choose from too.

I'm working my way up to a new computer. Your game will be played then, since my current PC probably can't run it well.

Wow, very nice job on the game. Looks like a blast.

How do you find time to post so much on steemit and build that game, and do streaming? Looks like I need to step up my game!

P.S. I apologize for all the puns!